Enflame
- Hellhorned
- Spell
- Uncommon
- 2 Ember
Effect
- Apply Rage 6 and Armor 10.
- Unlock
- Available with the clan
- Hellhorned champions
- Hornbreaker Prince, Shardtail Queen
Keywords on this card
Rage
+2 Attack per stack. Decreases every turn.
Armor
Damage is dealt to Armor before health. Each point of Armor blocks one point of damage and is then removed.
Changes by patch
- Patch 1.0.0Apply Rage 4 and Armor 5. -> Apply Rage 6 and Armor 10.
Cards sharing its keywords
Ranked by the number of keywords shared with Enflame (Rage, Armor), same clan first.
- Apex ImpRare demon imp unit, 10/10Cost 1 Ember
- Spike of the HellhornedRare spellCost X Ember
- Alloy of the AncientsRare spellCost 1 Ember
- Battering RamUncommon spellCost 3 Ember
- Branded WarriorUncommon demon unit, 20/8Cost 1 Ember
- Branding RiteUncommon spellCost 2 Ember
- Dark DealRare spellCost 0 Ember
- Deranged BruteRare demon unit, 10/25Cost 1 Ember
- Fledgling ImpCommon imp unit, 1/1Cost 1 Ember
- Fortified PauldronsCommon equipmentCost 0 Ember
- Last StandRare spellCost 3 Ember
- March of ShieldsUncommon spellCost 1 Ember
Artifacts with the same keywords
- Collection of TailsRage does not decay.
- RailhammerWhen a friendly unit gains Armor, it gains +4 stacks.
- Resonant ShardRage adds an additional +1 Attack per stack.
- Scorched SteelFriendly units enter with Armor 5.
- Scorching RestraintsFriendly units enter with Rage 3.
- Burning FeatherWhen a friendly unit dies, Angels on the floor gain Rage 7.
- Chain of the ValkyrieWhen you equip an Angel, apply Valor 3, Rage 3, and Regen 3.
- Deepwood OilEquipped units gain Armor 10.
- Fade's First BladeFriendly units gain Rage 3 whenever they lose a stack of Burnout.
- Hair of the HybridEquipping a friendly unit under half health applies Armor 10, otherwise it applies Rage 5.
Source
Card data from the Monster Train 2 Wiki page for Enflame (CC BY-SA 4.0, revision of 2026-01-04), checked against The Punished patch, 10 November 2026. Reviewed .
