
Shardtail Queen
- Hellhorned
- Alternate champion, clan level 5
- 10Attack10Health
- 2 Capacity
- Starter card
- Queen's Impling
- Other Hellhorned champion
- Hornbreaker Prince
- Upgrades at
- The Light Forge, tiers I to III
Light Forge paths
Each path has three tiers, bought one at a time at the Light Forge. A tier's Attack/Health replaces the base 10/10.
Imp Parade
- Tier I30/15
Resolve: Add a Queen's Impling to your hand.
Imp units cost -1 Ember on this floor.
- Tier II60/20
Resolve: Add a Fledgling Imp to your hand.
Imp units cost -1 Ember on this floor.
- Tier III120/25
Resolve: Add a Fledgling Imp and a Welder Helper to your hand.
Imp units cost -1 Ember on this floor.
Royalty
Imperialist
- Tier I10/20
Ability: Imp Toss (cooldown 1). Kill all Imp units. Deal 20 damage per Imp to enemy units.
- Tier II20/40
Ability: Imp Toss (cooldown 1). Kill all Imp units. Deal 40 damage per Imp to enemy units.
- Tier III50/80
Ability: Imp Toss (cooldown 1). Kill all Imp units. Deal 60 damage per Imp to enemy units.
Keywords in these paths
Rally
Triggers when a friendly unit is summoned on this floor.
Changes by patch
- Patch 1.2Imperialist Shardtail Queen effect updated to be an ability: "Action: Kill all Imp units. Deal 20 damage per Imp to enemy units." >>> Ability: Imp Toss. CD 1. "Kill all Imp units. Deal 20/40/60 damage per Imp to enemy units". Shardtail Royalty stats updated from 10/10, 10/20, 10/40 >>> 10/15, 15/30, 25/60.
- Patch 1.0Added with with buffs. Imperialist does increased damage, 20/30/40 >>> 20/40/60
Guides that use Shardtail Queen
Source
Path data from the Monster Train 2 Wiki page for Shardtail Queen (CC BY-SA 4.0, revision of 2026-06-09), checked against The Punished patch, 10 November 2026. Reviewed .
