Keywords on this card
Valor
+1 Attack per stack. Raise Armor to stack count if this is the front unit after combat.
Changes by patch
- Patch 1.0.0Added.
Cards that name Inspire
- Spine ChiefWurmkin champion, 5/20
- Shardsoul CarverUncommon Wurmkin kin unit, 20/30Cost 1 Ember
- Keeper of EchoesUncommon Wurmkin kin unit, 5/20Cost 2 Ember
- GlugsiderRare Wurmkin fen unit, 0/100Cost 1 Ember
Cards sharing its keywords
Ranked by the number of keywords shared with Inspire (Valor), same clan first.
- Battle DancerUncommon angel unit, 7/14Cost 1 Ember
- BenedictionUncommon spellCost 3 Ember
- Bloodsoaked ArenaRare roomCost 1 Ember
- Demonic FledglingUncommon angel unit, 10/10Cost 1 Ember
- DivinityCommon spellCost 3 Ember
- EagleheartRare spellCost 2 Ember
- Everlasting LightUncommon equipmentCost 1 Ember
- FirebrandUncommon angel unit, 15/30Cost 2 Ember
- Just CauseCommon spellCost 1 Ember
- Lead SongbirdUncommon hymnist unit, 2/2Cost 1 Ember
- Liquid CourageUncommon spellCost 1 Ember
- Spike of the BanishedRare spellCost X Ember
Artifacts with the same keywords
- Ancient PinionWhen an Angel moves it gains Valor 2.
- Captain's HaloAt start of turn, the front friendly unit on each floor gets Valor 2.
- Celestial CascadeWhen a friendly unit gains Valor, it gains +1 stacks.
- Chain of the ValkyrieWhen you equip an Angel, apply Valor 3, Rage 3, and Regen 3.
- Skysong TrumpetSummoning a Hymnist applies Valor 5 to friendly units.
- Titan's EdictValor grants an additional +1 Armor per stack.
Source
Card data from the Monster Train 2 Wiki page for Inspire (CC BY-SA 4.0, revision of 2026-02-06), checked against The Punished patch, 10 November 2026. Reviewed .
