
Tethys Titansbane
- Stygian Guard
- Default champion
- 5Attack3Health
- 1 Capacity
- Starter card
- Frozen Lance
- Other Stygian Guard champion
- Solgard the Martyr
- Upgrades at
- The Light Forge, tiers I to III
Light Forge paths
Each path has three tiers, bought one at a time at the Light Forge. A tier's Attack/Health replaces the base 5/3.
Chillwind
Conduit
Handheld Totem
- Tier I10/10
Strike: Apply Spell Weakness 1.
Ability: Runespeak (cooldown 3). Draw a damage spell and apply +5 Magic Power.
- Tier II20/12
Strike: Apply Spell Weakness 2.
Ability: Runespeak II (cooldown 3). Draw a damage spell and apply +10 Magic Power.
- Tier III30/15
Strike: Apply Spell Weakness 3.
Ability: Runespeak III (cooldown 3). Draw a damage spell and apply +20 Magic Power.
Keywords in these paths
Frostbite
Unit takes 1 damage per stack at the end of turn. Decreases every turn.
Conduit
+1 Magic Power on this floor per stack.
Sweep
Attacks all enemy units.
Spell Weakness
The next time the unit is hit by a damage spell, it takes that much damage again for each stack of Spell Weakness.
Changes by patch
- Patch 1.3Excluded cards that can't have their damage upgraded in shop (ones that damage the pyre) from Tethys's Runespeak ability, and Gifts for a Guard spell.
- Patch 1.2Handheld Totem Tethys new ability "Runespeak: Draw a damage spell and apply +5/10/20 Magic Power." Cooldown 3.
- Patch 1.1.2Handheld Totem Tethys atk increased from 5/10/20 >>> 10/20/30.
- Patch 1.0Added with significant buffs to her champion paths.
Source
Path data from the Monster Train 2 Wiki page for Tethys Titansbane (CC BY-SA 4.0, revision of 2026-06-27), checked against The Punished patch, 10 November 2026. Reviewed .
