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Little Fade, Melting Remnant champion

Little Fade

Starter card
Primitive Mold
Other Melting Remnant champion
Rector Flicker
Upgrades at
The Light Forge, tiers I to III

Light Forge paths

Each path has three tiers, bought one at a time at the Light Forge. A tier's Attack/Health replaces the base 5/1.

Fire Light

  1. Tier I5/1

    Extinguish: Add +5/+5 and Burnout 2 to friendly units.

  2. Tier II5/1

    Extinguish: Add +12/+5 and Burnout 2 to friendly units.

  3. Tier III5/1

    Extinguish: Add +20/+5 and Burnout 2 to friendly units.

Eternal Flame

  1. Tier I5/1

    Quick. Endless.

    Extinguish: +15/+1.

  2. Tier II5/1

    Quick. Endless.

    Extinguish: +30/+2.

  3. Tier III5/1

    Quick. Endless.

    Extinguish: +60/+3.

Little Icarus

  1. Tier I5/1

    Spikes 7.

    Slay: Gain +2 Attack and Spikes 2 permanently.

  2. Tier II5/1

    Spikes 7.

    Slay: Gain +3 Attack and Spikes 3 permanently.

  3. Tier III5/1

    Spikes 7.

    Slay: Gain +4 Attack and Spikes 4 permanently.

Keywords in these paths

  • Burnout

    When Burnout runs out, the unit dies. Decreases every turn.

  • Quick

    Attacks before enemy units during combat.

  • Endless

    When this unit dies, return its card to the top of the draw pile.

  • Spikes

    When a unit with Spikes is attacked, the attacker takes 1 damage per stack.

Changes by patch

  1. Patch 1.3Little Fade path Little Icarus starting Spikes increased from 5 >>> 7.
  2. Patch 1.2Fixed bug where Slay triggers would not always happen if the unit with the trigger died or was reanimated simultaneously.
  3. Patch 1.0Added with Little Icarus Path starting with Spikes 5 instead of Spikes 1

Source

Path data from the Monster Train 2 Wiki page for Little Fade (CC BY-SA 4.0, revision of 2026-05-08), checked against The Punished patch, 10 November 2026. Reviewed .

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