
Light Forge paths
Each path has three tiers, bought one at a time at the Light Forge. A tier's Attack/Health replaces the base 0/10.
Explosive
- Tier I0/30
Rejuvenate: Deal 30 damage to front enemy unit.
- Tier II0/60
Rejuvenate: Deal 60 damage to front enemy unit.
- Tier III0/120
Rejuvenate: Deal 120 damage to front enemy unit.
Cultivating
- Tier I0/40
Revenge: Cultivate 2.
Draw +1 each turn.
- Tier II0/80
Revenge: Cultivate 3.
Draw +1 each turn.
- Tier III0/160
Revenge: Cultivate 4.
Draw +1 each turn.
Bristling
Keywords in these paths
Spikes
When a unit with Spikes is attacked, the attacker takes 1 damage per stack.
Changes by patch
- Patch 1.1.2Explosive Sentient HP increased from 25/50/100 >>> 30/60/120 Explosive Sentient III damage on Rejuvenate increased from 90 >>> 120.
- Patch 1.0.0Added with improved Spikes Path 10/20/40 >>> 15/25/50
Source
Path data from the Monster Train 2 Wiki page for The Sentient (CC BY-SA 4.0, revision of 2026-06-23), checked against The Punished patch, 10 November 2026. Reviewed .
