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1.2 patch notes: character changes

Update 1.2 (2 November 2026) buffed eight older characters, nerfed Nightmare and added Item Sets alongside the Primal Dread DLC. Patch 1.2.0.1 followed on 3 November, and the balancing patch of 12 November changed Evolution, several starting weapon lists and three DLC characters’ shop pools. The character pages on this site already include these changes.

Brotato with several weapons fighting a group of grey dinosaurs at wave 5 in the Jungle.
An early wave in the Jungle, the zone added by Primal Dread alongside update 1.2. The 12 November patch reworked several Jungle waves. Official Steam screenshot.

Character changes

Character Patch Change
Diver 1.2 Enemy health modifier reduced from 250% to 200%
Druid 1.2 Fruit spawn chance from 3 to 4
Dwarf 1.2 Gains Engineering every 5 kills instead of 6
Hiker 1.2 5 materials every 8 steps instead of 10; Speed penalty removed
Farmer 1.2 Starts with a Garden
Fisherman 1.2 Gold drop penalty from −50% to −40%
Beast Master 1.2 Starts with an extra Rat pet
One-Armed 1.2 The weapon counts as 3 extra weapons of its classes for set bonuses
Variant 12 Nov Better-tier replacement removed; 25% chance to mutate an item when equipped; unlocks Chimera Cells
Time Shifter 12 Nov Dodge upgrades no longer appear
Arsonist 12 Nov Engineering upgrades no longer appear
Wounded 12 Nov Pocket Watch no longer appears
Explorer, Caveman, Vagabond 12 Nov Boomerang added to starting weapons
Wildling 12 Nov Blowgun added to starting weapons
Generalist 12 Nov Molotov Cocktail removed from starting weapons
Mad Scientist 12 Nov Awl and Blowgun replaced by Laser Gun and Carbon Bow
One-Armed 12 Nov Boomerang removed from starting weapons

Patch 1.2.0.1 also stopped mutations from copying Survivor’s “no weapon in the shop” effect, and the 12 November patch stopped copies of Survivor’s extra starting-weapon choice, Time Shifter’s mixed-up waves and Caveman’s weapon burning.

Shop and run changes

  • Weapon offers (1.2): a weapon you own 23% (was 20%), early-wave bonus 7% (was 5%), plus 2% per different weapon you own up to 6; +1% per different weapon for a weapon of one of your classes. Details in weapon class bonuses.
  • Revolver, Combat Shotgun, Chain Gun, Chainsaw and Grenade Launcher (1.2): the long reload keeps shortening with Attack Speed after the normal cooldown reaches its minimum.
  • Bans (12 Nov): 1 extra ban token every 4 waves up to wave 20. See bans and locks.
  • Endless (12 Nov): Piggy Bank and Crown no longer return to the shop after wave 20.
  • Whip and Flail (12 Nov): now hit enemies right next to you.

Evolution and Jungle changes

The 12 November patch reduced Mechanize damage to +3% per mecha power point, removed its piercing and bounces, lowered Mecha Parts drops to 1.5%, made mutation copies reach full strength at 100 Evolution and raised Mutation Fruit drops to 4%. It also reworked several Jungle waves and enemies. The full lists are in Evolution and Jungle hazards.

Nightmare changes (1.2)

Fewer projectiles from Horned Fly, Bloated Pufferfish and Horned Spitter; slower Scaled Stargazer, Junkie and Dire Junkie; less health for Brainy Squid, Cool Walrus and Horned Bruiser; and smoother Crash Zone difficulty spikes. See danger levels.

Sources

  1. Update 1.2 (Steam, 2 November 2026)
  2. Patch v1.2.0.1 (Steam, 3 November 2026)
  3. Balancing in Open Beta, 1.2.0.2 beta-0 (Steam, 6 November 2026)
  4. Beta Patch 1.2.0.2 beta-1 (Steam, 10 November 2026)
  5. Balancing Patch (Steam, 12 November 2026)

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