Update 1.2 (2 November 2026) buffed eight older characters, nerfed Nightmare and added Item Sets alongside the Primal Dread DLC. Patch 1.2.0.1 followed on 3 November, and the balancing patch of 12 November changed Evolution, several starting weapon lists and three DLC characters’ shop pools. The character pages on this site already include these changes.

Character changes
| Character | Patch | Change |
|---|---|---|
| Diver | 1.2 | Enemy health modifier reduced from 250% to 200% |
| Druid | 1.2 | Fruit spawn chance from 3 to 4 |
| Dwarf | 1.2 | Gains Engineering every 5 kills instead of 6 |
| Hiker | 1.2 | 5 materials every 8 steps instead of 10; Speed penalty removed |
| Farmer | 1.2 | Starts with a Garden |
| Fisherman | 1.2 | Gold drop penalty from −50% to −40% |
| Beast Master | 1.2 | Starts with an extra Rat pet |
| One-Armed | 1.2 | The weapon counts as 3 extra weapons of its classes for set bonuses |
| Variant | 12 Nov | Better-tier replacement removed; 25% chance to mutate an item when equipped; unlocks Chimera Cells |
| Time Shifter | 12 Nov | Dodge upgrades no longer appear |
| Arsonist | 12 Nov | Engineering upgrades no longer appear |
| Wounded | 12 Nov | Pocket Watch no longer appears |
| Explorer, Caveman, Vagabond | 12 Nov | Boomerang added to starting weapons |
| Wildling | 12 Nov | Blowgun added to starting weapons |
| Generalist | 12 Nov | Molotov Cocktail removed from starting weapons |
| Mad Scientist | 12 Nov | Awl and Blowgun replaced by Laser Gun and Carbon Bow |
| One-Armed | 12 Nov | Boomerang removed from starting weapons |
Patch 1.2.0.1 also stopped mutations from copying Survivor’s “no weapon in the shop” effect, and the 12 November patch stopped copies of Survivor’s extra starting-weapon choice, Time Shifter’s mixed-up waves and Caveman’s weapon burning.
Shop and run changes
- Weapon offers (1.2): a weapon you own 23% (was 20%), early-wave bonus 7% (was 5%), plus 2% per different weapon you own up to 6; +1% per different weapon for a weapon of one of your classes. Details in weapon class bonuses.
- Revolver, Combat Shotgun, Chain Gun, Chainsaw and Grenade Launcher (1.2): the long reload keeps shortening with Attack Speed after the normal cooldown reaches its minimum.
- Bans (12 Nov): 1 extra ban token every 4 waves up to wave 20. See bans and locks.
- Endless (12 Nov): Piggy Bank and Crown no longer return to the shop after wave 20.
- Whip and Flail (12 Nov): now hit enemies right next to you.
Evolution and Jungle changes
The 12 November patch reduced Mechanize damage to +3% per mecha power point, removed its piercing and bounces, lowered Mecha Parts drops to 1.5%, made mutation copies reach full strength at 100 Evolution and raised Mutation Fruit drops to 4%. It also reworked several Jungle waves and enemies. The full lists are in Evolution and Jungle hazards.
Nightmare changes (1.2)
Fewer projectiles from Horned Fly, Bloated Pufferfish and Horned Spitter; slower Scaled Stargazer, Junkie and Dire Junkie; less health for Brainy Squid, Cool Walrus and Horned Bruiser; and smoother Crash Zone difficulty spikes. See danger levels.




