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Jungle hazards: holes, puddles, fog

The Jungle is the zone added by Primal Dread: 20 waves of dinosaurs on a map broken up by holes. Holes block your movement but not flying enemies, and evolved enemies leave puddles: oil from Mecha enemies slows you, acid from Mutant enemies damages you while you stand in it. You choose the Jungle on the zone screen after picking a character, or let the Random option choose.

Wave 4 in the Jungle with several dirt holes across the floor and red enemy projectiles.
Hole clusters at wave 4. Flying enemies pass over them; you cannot. Official Steam screenshot.

Hazards

Hazard Effect Counter
Holes Block your movement; you do not fall in. Flying dinosaurs cross them Keep an exit route; fewer and smaller clusters since 12 November
Oil puddles (Mecha enemies) Slow you Plastic Boots remove puddle effects
Acid puddles (Mutant enemies) Damage while you stand in them; damage rises each wave Plastic Boots; step out, since damage stops when you leave
Stampedes Packs of dinosaurs charge across the map as a horde —
Mecha lasers Long beams from Mecha enemies Jamming Backpack slows Mecha enemies you hit
Brachiosaurus Foot A foot that lands and fires projectiles; since 12 November it has a landing attack, 8 projectiles instead of 14, and can be Mecha, Mutant or neutral Leave the landing area
Dino Eggs Enemy eggs that hatch if left alone Break them early; destroying 25 unlocks the Dino Egg pet

Mud Lover, the Poacher’s unlock, gives +60% Damage while you stand in a puddle. Plastic Boots stop puddles affecting you; neither item text says whether the two work together.

12 November Jungle changes

  • More basic enemies in waves 2 to 5 and in low-material waves, for a better early economy.
  • Waves 7, 11, 12, 16 and 17 rebalanced. On Nightmare, wave 7 has two Mother Carnivorous Plants instead of three.
  • Jeholopterus no longer spawns.
  • Acid damage increase per wave lowered from 0.1 to 0.075; acid ticks as soon as you step in and stops when you leave.
  • Carnivorous Plant and Mother Carnivorous Plant no longer leave acid.
  • Pterosaur charge speed greatly reduced; Velociraptor speed boost and Spinosaurus dash frequency lowered.
  • Baby T-Rex health from 10 to 8. Giant Dragonfly, Enigmacursor and Dilophosaurus wait before their first attack.
  • Dilophosaurus in wave 3, and in wave 11 on Nightmare, spawn together, which the developers say helps melee builds.

Jungle-only challenges

Three Primal Dread challenges need the Jungle: kill 20 different enemy types there (Poacher), kill 100 raptors (Raptor Eye), and kill 200 enemies there with the Whip (Flail). The full list is in Primal Dread achievements.

Sources

  1. Brotato Primal Dread DLC - Out Now! (Steam, 2 November 2026)Holes, flying dinosaurs, stampedes, oil and acid.
  2. Balancing in Open Beta, 1.2.0.2 beta-0 (Steam, 6 November 2026)Wave-by-wave Jungle changes and Nightmare-specific changes.
  3. Balancing Patch (Steam, 12 November 2026)
  4. Steam discussion, can you fall into Jungle holesHoles block movement; you do not fall in.
  5. Brotato Wiki, Primal Dread enemy list

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