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Game data: Update 3.0 and Dawn of the Delta, 5 Nov 2026

Needs by tier: what every resident needs to upgrade

  • Residents
  • Checked against Update 3.0 with Dawn of the Delta
  • Updated 

A residence upgrades when every need category it has (food, public services, fashion, household, culture, marvels) reaches its supply threshold. Each supplied need adds its supply value to its category, so several partly useful needs can add up to the threshold. Upgraded residents keep all needs of the tiers below them, so the tables below list only what each tier adds.

Composite of the game's 14 resident portraits in three rows: Latium, Albion and Aegyptus, each tier labelled.
Composite image: the 14 tiers by province, made from the game's resident portrait icons. Albion and Aegyptus list both paths after tier 1.

How the threshold works

Each need has a supply value of 1, 2, 4 or 8 in the game data. Most tier 1 needs are worth 1 and most tier 2 needs 2; tier 3 and 4 needs are worth 4 or 8. Anno Union gives two thresholds as examples: the Liberti food threshold is 1, so Sardines or Porridge alone completes it; the Plebeian food threshold is 3, so Sardines and Porridge (1 + 1) fall short and a second chain such as Garum or Bread (2 each) is needed. A service need counts when the residence is inside the service building’s range. Supplying more than the threshold still pays: every need adds residents, income or other attributes to the residence.

Category Tiers that have it
Food, public services, fashion All tiers
Household Tier 2 and above (Plebeians, Mercators, Smiths, Potters, Scribes)
Culture Patricians
Marvels Equites, Patricians, Nobles, Aldermen, Chanters, Gymnasiarchs

Latium

Tier New goods New services DLC or item needs
1 Liberti Sardines, Porridge, Tunics, Pileus, Beer Market, Tavern Bread with the Amphitheatre Splendour IV item
2 Plebeians Garum, Sandals, Amphorae, Olive Oil Sanctuary, Grammaticus Soap (Dawn of the Delta), Wine (item), Statuettes (Prophecies of Ash, item)
3 Equites Cheese, Togas, Brooches, Writing Tablets, Fine Glass Aqueduct Cistern, Theatre, Gambling House; marvels Forum and Baths Dates, Kollurion, Scribing Sets (Dawn of the Delta); Roast Beef and Horses (items)
4 Patricians Oysters with Caviar, Bird Tongues in Aspic, Necklaces, Cloaks, Loungers, Handmirrors, Standing Lyres, Chariots Temple, Library; marvel Amphitheatre Kayk, Milk of Poppea, Ivory Caskets, Sistrums (Dawn of the Delta); Latrunculi Sets (Prophecies of Ash); Hippodrome (The Hippodrome); Wigs (item)

Plebeians also gain Bread as a regular need; since Update 2.0 it adds 3 residents per residence. Latium has no building for Beer, Cheese, Brooches, Bird Tongues in Aspic, Cloaks, Handmirrors, Chariots or Roast Beef: they come from Albion. The Latium page lists every import with its producer.

Albion

Waders choose a path at tier 2. Mercators and Nobles take Roman goods; Smiths and Aldermen keep Celtic ones. Reaching tier 3 on one path unlocks the other, so both can live in the same province.

Tier New goods New services DLC or item needs
1 Waders Cockles, Eels, Reed Shoes, Tunics, Garum Market, Bardic Hearth –
2 Mercators (Roman) Bread, Sausages, Brooches, Amphorae, Olive Oil Grammaticus, Fanum Soap, Scribing Sets (Dawn of the Delta); Statuettes (Prophecies of Ash)
3 Nobles (Roman) Bird Tongues in Aspic, Wigs, Togas, Handmirrors, Fine Glass Aqueduct Cistern, Theatre, Gambling House; marvels Temple and Baths Wine, Rare Meat Platters, Perfumed Oils (Dawn of the Delta); Loungers (item)
2 Smiths (Celtic) Cheese, Beer, Trousers, Torcs, Drinking Horns, Clan Shields Recreation Ground, Fanum Kollurion, Apotropaic Talismans (Dawn of the Delta)
3 Aldermen (Celtic) Roast Beef, Cloaks, Fur Hats, Chariots, Fine Glass Alder Council, Theatre, Gambling House; marvels Barrow and Sacred Grove Wine, Blue Lotus Tea (Dawn of the Delta); Latrunculi Sets (Prophecies of Ash); Necklaces (item)

Garum, Olive Oil, Togas, Fine Glass and Loungers have no Albion producer and come from Latium.

Aegyptus

Aegyptus needs Dawn of the Delta. Threshers choose at tier 2 between the Aegyptian path (Potters, then Chanters) and the Graeco-Roman path (Scribes, then Gymnasiarchs).

Tier New goods New services and marvels
1 Threshers Dates, Porridge, Wesekh Collars, Tunics Market, Firepit
2 Potters (Aegyptian) Stuffed Goose, Beer, Shentis, Kollurion, Apotropaic Talismans, Oil Lamps, Drinking Horns Apothecary, Sanctuary
3 Chanters (Aegyptian) Kayk, Blue Lotus Tea, Kalasirises, Perfumed Oils, Cloaks, Sistrums, Fine Glass, Handmirrors Rock Tomb, Theatre, Gambling House; marvels Temple, Observatory, Renovated Pyramids
2 Scribes (Graeco-Roman) Bread, Cheese, Sandals, Soap, Brooches, Scribing Sets, Olive Oil Grammaticus, Sanctuary
3 Gymnasiarchs (Graeco-Roman) Rare Meat Platters, Wine, Bird Tongues in Aspic, Necklaces, Milk of Poppea, Wigs, Ivory Caskets, Loungers Aqueduct Cistern, Theatre, Gambling House; marvels Baths, Library, Renovated Pyramids

Potters and Chanters also want Statuettes with Prophecies of Ash. Aegyptus imports Drinking Horns, Cloaks, Fine Glass, Handmirrors, Brooches, Bird Tongues in Aspic, Wigs and Loungers from Albion or Latium.

Residents per residence

Every need and service has a Population value. Supplying all base-game needs gives these residents per residence: Liberti 6, Plebeians 13, Equites 23, Patricians 34; Waders 4, Mercators 12, Nobles 20, Smiths 9, Aldermen 18. In Aegyptus, without item-unlocked needs: Threshers 5, Potters 12, Chanters 20, Scribes 13, Gymnasiarchs 20. Each resident page lists the value of every need, its consumption per residence and how many residences one building supplies.

DLC needs in older provinces

Dawn of the Delta adds needs to Latium and Albion residents as well, for example Dates, Kollurion and Scribing Sets for Equites, and Soap for Plebeians and Mercators. The game data ties each of them to the DLC. Needs marked “item” appear only after the named item, such as a festival reward or specialist, is in effect.

Sources

  1. Anno Union dev blog: Fulfil needs your wayNeed categories, supply thresholds, the Liberti and Plebeian food thresholds.
  2. anno-mods Anno 117 Calculator, params.js release 4.0 (game data, 5 Nov 2026)Needs, supply values, Population and DLC conditions per tier.
  3. Ubisoft News: A guide to Albion, part 1 (10 Oct 2025)Albion's Celtic and Roman paths.
  4. Steam: Dev blog, Population, Floods and the power of knowledge (22 Oct 2026)Aegyptian and Graeco-Roman paths in Aegyptus.
  5. Steam: Update 2.0 patch notes (20 Aug 2026)Bread need raised to +3 population.

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