Liberti
Liberti live in the Libertus Residence and have 8 needs: 6 goods and 2 public services. Their next tier is Plebeians. One Fishing Hut supplies 56 Liberti residences with Sardines.
- Residents per residence, base-game needs
- 6
- Workforce type
- Libertus
- Goods needs
- 6
Residents per residence add up the Population value of every supplied need and service, as listed in the game data. Item-unlocked needs are not counted.
Needs by category
Consumption is per residence at the base rate (Low setting, ×1). Multiply by 1.25, 1.5 or 1.75 for the Medium, High or Very High consumption settings. Supply value is what the need adds toward its category's upgrade threshold. "Residences per building" uses one producer at 100% productivity.
| Need | Supply value | t/min per residence | Residences per building | Effect per residence | Condition |
|---|---|---|---|---|---|
| 1 | 0.0179 | 56 per Fishing Hut | +1 Population, +1 Income | Base game | |
| 1 | 0.0139 | 72 per Porridge Stand | +2 Population | Base game | |
| 2 | 0.0162 | 62 per Bakery | +3 Population, +1 Income | Needs the item Amphitheatre Splendour IV | |
| 2 | 0.0143 | 70 per Brewery (Albion) | +1 Population, +1 Income, +2 Happiness, −1 Knowledge | Base game |
| Need | Supply value | t/min per residence | Residences per building | Effect per residence | Condition |
|---|---|---|---|---|---|
| 1 | In range | Market building in range | +1 Population, +1 Income | Base game | |
| 1 | In range | Tavern building in range | +1 Population, +1 Happiness | Base game |
| Need | Supply value | t/min per residence | Residences per building | Effect per residence | Condition |
|---|---|---|---|---|---|
| 1 | 0.0179 | 56 per Spinner | +2 Income | Base game | |
| 1 | 0.0167 | 60 per Pileus Felter | +1 Income, +1 Happiness | Base game |
Upgrade
A Libertus Residence can upgrade to Plebeians once every need category reaches its supply threshold. A category's threshold is lower than the sum of its needs, so partly supplied needs can combine to reach it; services count when the residence is inside the building's range.
The Libertus food threshold is 1, so Sardines or Porridge alone completes the food category. The Plebeian food threshold is 3, which needs a second food chain.
Needs and upgrades for every tier compares all three provinces.
Goods made in another province
Latium has no production building for these Liberti needs; they come by trade route.
Guides that cover Liberti
Needs by tier: what every resident needs to upgradeSection: How the threshold works. Every Anno 117 tier's new goods and services in Latium, Albion and Aegyptus, the category thresholds that unlock an upgrade, and the goods a province must import.
How to make money: income per tier, upkeep and tradeSection: Income by tier. Anno 117 income comes from residences: a fully supplied Patrician residence carries 66 Income from base-game needs, a Libertus 6. Which needs pay most, what upkeep costs and what to sell.
Happiness, fire safety and health: needs that raise or lower themSection: Order of fixes. Which Anno 117 needs and services raise Happiness, Health and Fire Safety, which lower them, and how City Status penalties grow with a city's size after Update 3.0.
Albion: Celtic or Roman path for your WadersSection: Goods Albion supplies to Latium. Waders in Albion upgrade to Mercators and Nobles (Roman) or Smiths and Aldermen (Celtic). What each path needs, what Albion must import, and why tier 3 on one path unlocks the other.
Update 3.0: changes to chains, consumption and stampsSection: Changes that alter production numbers. What Anno 117 Update 3.0 (5 Nov 2026) changed: Latium Grain Mill 20 s and the new 3:1:3 bread ratio, higher default consumption for new saves, Very High setting, stamps, festival costs.
Sources
- Game data: anno-mods Anno 117 Calculator params.js, release 4.0 (5 Nov 2026): consumption rates, attributes, DLC and item conditions (Update 3.0 with Dawn of the Delta (5 November 2026)).
- Anno Union dev blog: Fulfil needs your way: category thresholds and tier 1 upgrade rule.
