Plebeians
Plebeians live in the Plebeian Residence and have 17 needs: 13 goods and 4 public services. They upgrade from Liberti. Their next tier is Equites. One Garum Works supplies 76 Plebeians residences with Garum.
- Residents per residence, base-game needs
- 13
- With DLC needs
- 14
- Workforce type
- Plebeian
- Goods needs
- 13
Residents per residence add up the Population value of every supplied need and service, as listed in the game data. Item-unlocked needs are not counted.
Needs by category
Consumption is per residence at the base rate (Low setting, ×1). Multiply by 1.25, 1.5 or 1.75 for the Medium, High or Very High consumption settings. Supply value is what the need adds toward its category's upgrade threshold. "Residences per building" uses one producer at 100% productivity.
| Need | Supply value | t/min per residence | Residences per building | Effect per residence | Condition |
|---|---|---|---|---|---|
| 1 | 0.0138 | 73 per Fishing Hut | +1 Population, +1 Income | Base game | |
| 1 | 0.0114 | 88 per Porridge Stand | +2 Population | Base game | |
| 2 | 0.0115 | 87 per Brewery (Albion) | +1 Population, +1 Income, +2 Happiness, −1 Knowledge | Base game | |
| 2 | 0.0162 | 62 per Bakery | +3 Population, +1 Income | Base game | |
| 2 | 0.0087 | 77 per Garum Works | +2 Income, +1 Happiness | Base game | |
| 4 | 0.0154 | 87 per Vintner | +3 Income, +1 Happiness, +2 Belief, −1 Knowledge | Needs the item Methe of Lethe, Forgotten Amphictyon |
| Need | Supply value | t/min per residence | Residences per building | Effect per residence | Condition |
|---|---|---|---|---|---|
| 1 | In range | Market building in range | +1 Population, +1 Income | Base game | |
| 1 | In range | Tavern building in range | +1 Population, +1 Happiness | Base game | |
| 2 | In range | Sanctuary building in range | +1 Happiness, +2 Belief | Base game | |
| 2 | In range | Grammaticus building in range | +3 Knowledge | Base game |
| Need | Supply value | t/min per residence | Residences per building | Effect per residence | Condition |
|---|---|---|---|---|---|
| 1 | 0.0138 | 73 per Spinner | +2 Income | Base game | |
| 1 | 0.013 | 77 per Pileus Felter | +1 Income, +1 Happiness | Base game | |
| 2 | 0.0065 | 77 per Sandal Maker | +1 Population, +2 Income | Base game | |
| 2 | 0.0143 | 70 per Soap Maker | +1 Population, +2 Health | Dawn of the Delta |
| Need | Supply value | t/min per residence | Residences per building | Effect per residence | Condition |
|---|---|---|---|---|---|
| 2 | 0.012 | 83 per Potter | +2 Population, +1 Fire safety | Base game | |
| 2 | 0.0074 | 91 per Olive Press | +1 Population, +1 Income, +1 Health | Base game | |
| 4 | 0.0043 | 78 per Caelator | +1 Population, +3 Income, +2 Belief | Needs the item Prokles, Xenic Xoanonist |
Upgrade
A Plebeian Residence can upgrade to Equites once every need category reaches its supply threshold. A category's threshold is lower than the sum of its needs, so partly supplied needs can combine to reach it; services count when the residence is inside the building's range.
The Plebeian food threshold is 3: Sardines and Porridge are not enough, so at least one of the new food chains has to run. Upgraded residents keep every need of the lower tiers.
Needs and upgrades for every tier compares all three provinces.
Goods made in another province
Latium has no production building for these Plebeians needs; they come by trade route.
Guides that cover Plebeians
Needs by tier: what every resident needs to upgradeSection: How the threshold works. Every Anno 117 tier's new goods and services in Latium, Albion and Aegyptus, the category thresholds that unlock an upgrade, and the goods a province must import.
How to make money: income per tier, upkeep and tradeSection: Income by tier. Anno 117 income comes from residences: a fully supplied Patrician residence carries 66 Income from base-game needs, a Libertus 6. Which needs pay most, what upkeep costs and what to sell.
Happiness, fire safety and health: needs that raise or lower themSection: Needs that raise the attributes. Which Anno 117 needs and services raise Happiness, Health and Fire Safety, which lower them, and how City Status penalties grow with a city's size after Update 3.0.
Update 3.0: changes to chains, consumption and stampsSection: Changes that alter production numbers. What Anno 117 Update 3.0 (5 Nov 2026) changed: Latium Grain Mill 20 s and the new 3:1:3 bread ratio, higher default consumption for new saves, Very High setting, stamps, festival costs.
Sources
- Game data: anno-mods Anno 117 Calculator params.js, release 4.0 (5 Nov 2026): consumption rates, attributes, DLC and item conditions (Update 3.0 with Dawn of the Delta (5 November 2026)).
- Anno Union dev blog: Fulfil needs your way: category thresholds and tier 1 upgrade rule.
