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Anno 117: Pax Romana Ledger home

Game data: Update 3.0 and Dawn of the Delta, 5 Nov 2026

Plebeians portrait (game icon)

Plebeians

Plebeians live in the Plebeian Residence and have 17 needs: 13 goods and 4 public services. They upgrade from Liberti. Their next tier is Equites. One Garum Works supplies 76 Plebeians residences with Garum.

Residents per residence, base-game needs
13
With DLC needs
14
Workforce type
Plebeian
Goods needs
13

Residents per residence add up the Population value of every supplied need and service, as listed in the game data. Item-unlocked needs are not counted.

Needs by category

Consumption is per residence at the base rate (Low setting, ×1). Multiply by 1.25, 1.5 or 1.75 for the Medium, High or Very High consumption settings. Supply value is what the need adds toward its category's upgrade threshold. "Residences per building" uses one producer at 100% productivity.

Food
NeedSupply valuet/min per residenceResidences per buildingEffect per residenceCondition
Sardines10.013873 per Fishing Hut+1 Population, +1 IncomeBase game
Porridge10.011488 per Porridge Stand+2 PopulationBase game
Beer20.011587 per Brewery (Albion)+1 Population, +1 Income, +2 Happiness, −1 KnowledgeBase game
Bread20.016262 per Bakery+3 Population, +1 IncomeBase game
Garum20.008777 per Garum Works+2 Income, +1 HappinessBase game
Wine40.015487 per Vintner+3 Income, +1 Happiness, +2 Belief, −1 KnowledgeNeeds the item Methe of Lethe, Forgotten Amphictyon
Public services
NeedSupply valuet/min per residenceResidences per buildingEffect per residenceCondition
Market1In rangeMarket building in range+1 Population, +1 IncomeBase game
Tavern1In rangeTavern building in range+1 Population, +1 HappinessBase game
Sanctuary2In rangeSanctuary building in range+1 Happiness, +2 BeliefBase game
Grammaticus2In rangeGrammaticus building in range+3 KnowledgeBase game
Fashion
NeedSupply valuet/min per residenceResidences per buildingEffect per residenceCondition
Tunics10.013873 per Spinner+2 IncomeBase game
Pileus10.01377 per Pileus Felter+1 Income, +1 HappinessBase game
Sandals20.006577 per Sandal Maker+1 Population, +2 IncomeBase game
Soap20.014370 per Soap Maker+1 Population, +2 HealthDawn of the Delta
Household
NeedSupply valuet/min per residenceResidences per buildingEffect per residenceCondition
Amphorae20.01283 per Potter+2 Population, +1 Fire safetyBase game
Olive Oil20.007491 per Olive Press+1 Population, +1 Income, +1 HealthBase game
Statuettes40.004378 per Caelator+1 Population, +3 Income, +2 BeliefNeeds the item Prokles, Xenic Xoanonist

Upgrade

A Plebeian Residence can upgrade to Equites once every need category reaches its supply threshold. A category's threshold is lower than the sum of its needs, so partly supplied needs can combine to reach it; services count when the residence is inside the building's range.

The Plebeian food threshold is 3: Sardines and Porridge are not enough, so at least one of the new food chains has to run. Upgraded residents keep every need of the lower tiers.

Needs and upgrades for every tier compares all three provinces.

Goods made in another province

Latium has no production building for these Plebeians needs; they come by trade route.

Guides that cover Plebeians

Sources