Guides
Answers to the questions Anno 117 players ask most, checked against Update 3.0. Reference tables for every tier, good and building are under Needs, Goods and Buildings.
Residents
Needs by tier: what every resident needs to upgradeEvery Anno 117 tier's new goods and services in Latium, Albion and Aegyptus, the category thresholds that unlock an upgrade, and the goods a province must import. Updated November 13, 2026.
Happiness, fire safety and health: needs that raise or lower themWhich Anno 117 needs and services raise Happiness, Health and Fire Safety, which lower them, and how City Status penalties grow with a city's size after Update 3.0. Updated November 13, 2026.
Economy
Provinces
Dawn of the Delta: Aegyptus zones, floods, irrigation and pathsAegyptus in Anno 117: Farmland, Floodplains and the Arid Zone, the flood and harvest seasons, canals and the Granary, Threshers' two paths and the new goods for Latium and Albion. Updated November 13, 2026.
Albion: Celtic or Roman path for your WadersWaders in Albion upgrade to Mercators and Nobles (Roman) or Smiths and Aldermen (Celtic). What each path needs, what Albion must import, and why tier 3 on one path unlocks the other. Updated November 13, 2026.



