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Game data: Update 3.0 and Dawn of the Delta, 5 Nov 2026

Albion: Celtic or Roman path for your Waders

  • Provinces
  • Checked against Update 3.0 with Dawn of the Delta
  • Updated 

Waders, Albion’s first tier, upgrade either to Smiths, who keep Celtic customs, or to Mercators, who adopt Roman goods. Smiths become Aldermen and Mercators become Nobles. Reaching tier 3 on either path unlocks the other path too, so the first choice decides which chains you build first, not which tiers you can have.

A Celtic settlement on Albion marshland with wooden boardwalks and reed beds, with the game interface visible.
An Albion settlement in the marshes (official screenshot).

The two paths compared

Roman path Celtic path
Tier 2 Mercators: Bread, Sausages, Brooches, Amphorae, Olive Oil; Grammaticus, Fanum Smiths: Cheese, Beer, Trousers, Torcs, Drinking Horns, Clan Shields; Recreation Ground, Fanum
Tier 3 Nobles: Bird Tongues in Aspic, Wigs, Togas, Handmirrors, Fine Glass; Aqueduct Cistern, Theatre, Gambling House; Temple and Baths Aldermen: Roast Beef, Cloaks, Fur Hats, Chariots, Fine Glass; Alder Council, Theatre, Gambling House; Barrow and Sacred Grove
Residents per residence (base game) Mercators 12, Nobles 20 Smiths 9, Aldermen 18
Income per residence (base game) Mercators 13, Nobles 30 Smiths 13, Aldermen 31
Base-game needs Albion cannot make Garum, Olive Oil, Togas, Fine Glass (from Latium) Garum, Fine Glass (from Latium)

The Roman path holds more residents per residence. Every Albion tier, Waders included, needs Garum, which only Latium makes, so a trade route from Latium is needed from the start. Beyond that, the Celtic path needs only Fine Glass for Aldermen from Latium, while Mercators also need Olive Oil and Nobles Togas and Fine Glass.

Marshes

Not every building can stand in the marsh. After your population is Romanized, the Marsh Drainage discovery lets you place sluice gates between marsh and sea and dig canals that dry the marsh into building land. Voada, the Celtic leader, dislikes both Romanization and drainage.

Goods Albion supplies to Latium

Latium has no buildings for several goods its upper tiers need. Albion makes them: Beer for Liberti and above, Cheese and Brooches for Equites, Roast Beef for Equites with the item that unlocks it, and Bird Tongues in Aspic, Cloaks, Handmirrors and Chariots for Patricians. The Latium page lists every import.

Deities

Albion’s patrons are Epona (animal chains, logistics, silos), Mercury-Lugus (trade income, loading speed) and Cernunnos (marsh and forest production, health, knowledge). All three are unlocked in the Discovery Tree. The Fanum is Albion’s tier 2 religious building, as the Sanctuary is in Latium.

Sources

  1. Ubisoft News: A guide to Albion, part 1 (10 Oct 2025)Waders, the Smiths and Mercators choice, Aldermen and Nobles.
  2. Ubisoft News: A guide to Albion, part 2 (17 Oct 2025)Marsh Drainage after Romanization; Celtic deities; Voada's view of Romanization.
  3. Anno Union dev blog: AlbionReaching tier 3 on one path unlocks the other.
  4. anno-mods Anno 117 Calculator, params.js release 4.0 (game data, 5 Nov 2026)Needs, Income and Population values, producers per province.
  5. Steam discussion: Celts or roman-celts for your first run? (Nov 2025)

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