Waders, Albion’s first tier, upgrade either to Smiths, who keep Celtic customs, or to Mercators, who adopt Roman goods. Smiths become Aldermen and Mercators become Nobles. Reaching tier 3 on either path unlocks the other path too, so the first choice decides which chains you build first, not which tiers you can have.

The two paths compared
| Roman path | Celtic path | |
|---|---|---|
| Tier 2 | Mercators: Bread, Sausages, Brooches, Amphorae, Olive Oil; Grammaticus, Fanum | Smiths: Cheese, Beer, Trousers, Torcs, Drinking Horns, Clan Shields; Recreation Ground, Fanum |
| Tier 3 | Nobles: Bird Tongues in Aspic, Wigs, Togas, Handmirrors, Fine Glass; Aqueduct Cistern, Theatre, Gambling House; Temple and Baths | Aldermen: Roast Beef, Cloaks, Fur Hats, Chariots, Fine Glass; Alder Council, Theatre, Gambling House; Barrow and Sacred Grove |
| Residents per residence (base game) | Mercators 12, Nobles 20 | Smiths 9, Aldermen 18 |
| Income per residence (base game) | Mercators 13, Nobles 30 | Smiths 13, Aldermen 31 |
| Base-game needs Albion cannot make | Garum, Olive Oil, Togas, Fine Glass (from Latium) | Garum, Fine Glass (from Latium) |
The Roman path holds more residents per residence. Every Albion tier, Waders included, needs Garum, which only Latium makes, so a trade route from Latium is needed from the start. Beyond that, the Celtic path needs only Fine Glass for Aldermen from Latium, while Mercators also need Olive Oil and Nobles Togas and Fine Glass.
Marshes
Not every building can stand in the marsh. After your population is Romanized, the Marsh Drainage discovery lets you place sluice gates between marsh and sea and dig canals that dry the marsh into building land. Voada, the Celtic leader, dislikes both Romanization and drainage.
Goods Albion supplies to Latium
Latium has no buildings for several goods its upper tiers need. Albion makes them: Beer for Liberti and above, Cheese and Brooches for Equites, Roast Beef for Equites with the item that unlocks it, and Bird Tongues in Aspic, Cloaks, Handmirrors and Chariots for Patricians. The Latium page lists every import.
Deities
Albion’s patrons are Epona (animal chains, logistics, silos), Mercury-Lugus (trade income, loading speed) and Cernunnos (marsh and forest production, health, knowledge). All three are unlocked in the Discovery Tree. The Fanum is Albion’s tier 2 religious building, as the Sanctuary is in Latium.
Sources
- Ubisoft News: A guide to Albion, part 1 (10 Oct 2025)Waders, the Smiths and Mercators choice, Aldermen and Nobles.
- Ubisoft News: A guide to Albion, part 2 (17 Oct 2025)Marsh Drainage after Romanization; Celtic deities; Voada's view of Romanization.
- Anno Union dev blog: AlbionReaching tier 3 on one path unlocks the other.
- anno-mods Anno 117 Calculator, params.js release 4.0 (game data, 5 Nov 2026)Needs, Income and Population values, producers per province.
- Steam discussion: Celts or roman-celts for your first run? (Nov 2025)



