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Anno 117: Pax Romana Ledger home

Game data: Update 3.0 and Dawn of the Delta, 5 Nov 2026

Mercators portrait (game icon)

Mercators

Mercators live in the Mercator Residence and have 17 needs: 13 goods and 4 public services. They upgrade from Waders. Their next tier is Nobles. One Bakery supplies 61 Mercators residences with Bread.

Residents per residence, base-game needs
12
With DLC needs
14
Workforce type
Mercators
Goods needs
13

Residents per residence add up the Population value of every supplied need and service, as listed in the game data. Item-unlocked needs are not counted.

Needs by category

Consumption is per residence at the base rate (Low setting, ×1). Multiply by 1.25, 1.5 or 1.75 for the Medium, High or Very High consumption settings. Supply value is what the need adds toward its category's upgrade threshold. "Residences per building" uses one producer at 100% productivity.

Food
NeedSupply valuet/min per residenceResidences per buildingEffect per residenceCondition
Cockles10.015884 per Cockle Picker+1 Population, +1 HappinessBase game
Eels10.013873 per Eel Grabber+1 Population, +1 IncomeBase game
Garum20.008777 per Garum Works (Latium)+2 Income, +1 HappinessBase game
Bread20.016262 per Bakery+3 Population, +1 IncomeBase game
Sausages20.010595 per Salsicium+2 Population, +1 HappinessBase game
Public services
NeedSupply valuet/min per residenceResidences per buildingEffect per residenceCondition
Market1In rangeMarket building in range+1 Population, +1 IncomeBase game
Bardic Hearth1In rangeBardic Hearth building in range+1 Population, +1 HappinessBase game
Grammaticus2In rangeGrammaticus building in range+3 KnowledgeBase game
Fanum2In rangeFanum building in range+2 Belief, +1 KnowledgeBase game
Fashion
NeedSupply valuet/min per residenceResidences per buildingEffect per residenceCondition
Reed Shoes10.006676 per Shoe Weaver+1 Income, +1 HealthBase game
Tunics10.013873 per Spinner+2 IncomeBase game
Brooches20.006576 per Fibularium+2 Income, +1 BeliefBase game
Soap20.014370 per Soap Maker (Latium)+1 Population, +2 Health, +2 PrestigeDawn of the Delta
Household
NeedSupply valuet/min per residenceResidences per buildingEffect per residenceCondition
Amphorae20.01283 per Potter+2 Population, +1 Fire safetyBase game
Olive Oil20.008975 per Olive Press (Latium)+1 Population, +3 Income, +1 HealthBase game
Statuettes20.003594 per Caelator (Latium)+1 Population, +3 Income, +2 BeliefProphecies of Ash
Scribing Sets20.0046108 per Scriptorium (Aegyptus)+2 Income, −1 Fire safety, +4 KnowledgeDawn of the Delta

Upgrade

A Mercator Residence can upgrade to Nobles (Roman path) once every need category reaches its supply threshold. A category's threshold is lower than the sum of its needs, so partly supplied needs can combine to reach it; services count when the residence is inside the building's range.

Needs and upgrades for every tier compares all three provinces.

Goods made in another province

Albion has no production building for these Mercators needs; they come by trade route.

Guides that cover Mercators

Sources