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Anno 117: Pax Romana Ledger home

Game data: Update 3.0 and Dawn of the Delta, 5 Nov 2026

Smiths portrait (game icon)

Smiths

Smiths live in the Smith Residence and have 17 needs: 13 goods and 4 public services. They upgrade from Waders. Their next tier is Aldermen. One Dairy supplies 78 Smiths residences with Cheese.

Residents per residence, base-game needs
9
Workforce type
Smith
Goods needs
13

Residents per residence add up the Population value of every supplied need and service, as listed in the game data. Item-unlocked needs are not counted.

Needs by category

Consumption is per residence at the base rate (Low setting, ×1). Multiply by 1.25, 1.5 or 1.75 for the Medium, High or Very High consumption settings. Supply value is what the need adds toward its category's upgrade threshold. "Residences per building" uses one producer at 100% productivity.

Food
NeedSupply valuet/min per residenceResidences per buildingEffect per residenceCondition
Cockles10.015884 per Cockle Picker+1 Population, +1 HappinessBase game
Eels10.013873 per Eel Grabber+1 Population, +1 IncomeBase game
Garum20.008777 per Garum Works (Latium)+2 Income, +1 HappinessBase game
Cheese20.006379 per Dairy+2 Population, +1 IncomeBase game
Beer20.011587 per Brewery+1 Population, +1 Income, +2 Happiness, −1 KnowledgeBase game
Public services
NeedSupply valuet/min per residenceResidences per buildingEffect per residenceCondition
Market1In rangeMarket building in range+1 Population, +1 IncomeBase game
Bardic Hearth1In rangeBardic Hearth building in range+1 Population, +1 HappinessBase game
Recreation Ground2In rangeRecreation Ground building in range+1 Happiness, +1 Health, +1 PrestigeBase game
Fanum2In rangeFanum building in range+2 Belief, +1 KnowledgeBase game
Fashion
NeedSupply valuet/min per residenceResidences per buildingEffect per residenceCondition
Reed Shoes10.006676 per Shoe Weaver+1 Income, +1 HealthBase game
Tunics10.013873 per Spinner+2 IncomeBase game
Trousers20.009174 per Hosier+1 Population, +2 IncomeBase game
Torcs20.009173 per Wire-Twister+2 Income, +1 PrestigeBase game
Kollurion20.007293 per Kollyrist (Aegyptus)+2 Income, +1 Health, +2 BeliefDawn of the Delta
Household
NeedSupply valuet/min per residenceResidences per buildingEffect per residenceCondition
Drinking Horns20.00683 per Horner+1 Population, +2 HappinessBase game
Clan Shields20.006996 per Shieldbeater+1 Belief, +2 PrestigeBase game
Apotropaic Talismans20.0062108 per Artisan Glazier (Aegyptus)+2 Income, +3 BeliefDawn of the Delta

Upgrade

A Smith Residence can upgrade to Aldermen (Celtic path) once every need category reaches its supply threshold. A category's threshold is lower than the sum of its needs, so partly supplied needs can combine to reach it; services count when the residence is inside the building's range.

Needs and upgrades for every tier compares all three provinces.

Goods made in another province

Albion has no production building for these Smiths needs; they come by trade route.

Guides that cover Smiths

Sources