Kollurion
Kollurion comes from the Kollyrist: 0.67 t per minute (1 t every 1 min 30 s). A balanced Aegyptus chain is 6 Kollyrist, 4 Renderer, 4 Wild Goose Chaser and 3 Charcoal Burner. One Kollyrist supplies 109 Equites residences.
Production
| Building | Province | Cycle | t/min | Inputs | Upkeep | Workforce |
|---|---|---|---|---|---|---|
| Aegyptus | 1 min 30 s | 0.67 | Lard + Coal | 10 | 6 Potters |
Balanced chain
Whole-building ratio at 100% productivity, from cycle times. Fuel buildings are listed separately: one Charcoal Burner makes 2 t of Coal per minute, enough for four buildings that burn fuel.
Residents who need it
| Resident | t/min per residence | Residences per building |
|---|---|---|
| 0.0061 | 109 | |
| 0.0053 | 126 | |
| 0.0072 | 93 | |
| 0.0061 | 109 | |
| 0.0072 | 93 | |
| 0.0061 | 109 |
Base consumption rate (×1). At Very High (×1.75) one building supplies 57% as many residences.
Provinces that import it
Latium and Albion have no building for Kollurion but need it; ship it from Aegyptus with a trade route.
Guides that cover Kollurion
Needs by tier: what every resident needs to upgradeSection: Latium. Every Anno 117 tier's new goods and services in Latium, Albion and Aegyptus, the category thresholds that unlock an upgrade, and the goods a province must import.
Dawn of the Delta: Aegyptus zones, floods, irrigation and pathsSection: Tiers and paths. Aegyptus in Anno 117: Farmland, Floodplains and the Arid Zone, the flood and harvest seasons, canals and the Granary, Threshers' two paths and the new goods for Latium and Albion.
Happiness, fire safety and health: needs that raise or lower themSection: Needs that raise the attributes. Which Anno 117 needs and services raise Happiness, Health and Fire Safety, which lower them, and how City Status penalties grow with a city's size after Update 3.0.
Sources
- Game data: anno-mods Anno 117 Calculator params.js, release 4.0 (5 Nov 2026): cycle times, inputs, upkeep, workforce and consumption (Update 3.0 with Dawn of the Delta (5 November 2026)).
