Chanters
Chanters live in the Chanter Residence and have 30 needs: 20 goods and 10 public services. They upgrade from Potters. One Birrus Stitcher supplies 114 Chanters residences with Cloaks.
- Residents per residence, all needs
- 20
- Workforce type
- Chanter
- Goods needs
- 20
Residents per residence add up the Population value of every supplied need and service, as listed in the game data. Item-unlocked needs are not counted.
Needs by category
Consumption is per residence at the base rate (Low setting, ×1). Multiply by 1.25, 1.5 or 1.75 for the Medium, High or Very High consumption settings. Supply value is what the need adds toward its category's upgrade threshold. "Residences per building" uses one producer at 100% productivity.
| Need | Supply value | t/min per residence | Residences per building | Effect per residence | Condition |
|---|---|---|---|---|---|
| 1 | 0.0112 | 89 per Date Farm | +1 Population, +1 Health | Dawn of the Delta | |
| 1 | 0.0096 | 104 per Porridge Stand | +2 Population | Base game | |
| 2 | 0.0053 | 94 per Farcer | +2 Population, +2 Income, −1 Health | Dawn of the Delta | |
| 2 | 0.0097 | 103 per Brewery | +1 Population, +1 Income, +2 Happiness, −1 Knowledge | Base game | |
| 4 | 0.0065 | 103 per Kaykery | +2 Population, +2 Income, +1 Belief | Dawn of the Delta | |
| 4 | 0.007 | 95 per House of Infusion | +3 Income, +2 Happiness | Dawn of the Delta |
| Need | Supply value | t/min per residence | Residences per building | Effect per residence | Condition |
|---|---|---|---|---|---|
| 1 | In range | Market building in range | +1 Population, +1 Income | Base game | |
| 1 | In range | Firepit building in range | +1 Population, +1 Belief | Dawn of the Delta | |
| 2 | In range | Apothecary building in range | +2 Health, +1 Knowledge | Dawn of the Delta | |
| 2 | In range | Sanctuary building in range | +1 Happiness, +2 Belief | Base game | |
| 4 | In range | Rock Tomb building in range | +2 Belief, +4 Prestige | Dawn of the Delta | |
| 4 | In range | Theatre building in range | +3 Happiness, +1 Knowledge, +1 Prestige | Base game | |
| 4 | In range | Gambling House building in range | +2 Population, +3 Income, −2 Happiness | Base game |
| Need | Supply value | t/min per residence | Residences per building | Effect per residence | Condition |
|---|---|---|---|---|---|
| 1 | 0.0064 | 104 per Bead-Threader | +1 Income, +1 Happiness | Dawn of the Delta | |
| 1 | 0.0112 | 89 per Spinner | +2 Income | Base game | |
| 2 | 0.0057 | 117 per Pleater | +2 Income, +1 Prestige | Dawn of the Delta | |
| 2 | 0.0061 | 109 per Kollyrist | +1 Income, +1 Health, +1 Belief | Dawn of the Delta | |
| 4 | 0.0062 | 108 per Seamstress | +2 Income, +3 Prestige | Dawn of the Delta | |
| 4 | 0.0064 | 104 per Unguentarius | +2 Income, +2 Health, +1 Belief | Dawn of the Delta | |
| 4 | 0.0087 | 114 per Birrus Stitcher (Albion) | +2 Population, +4 Income, +2 Health | Base game |
| Need | Supply value | t/min per residence | Residences per building | Effect per residence | Condition |
|---|---|---|---|---|---|
| 2 | 0.0053 | 125 per Artisan Glazier | +2 Income, +1 Belief | Dawn of the Delta | |
| 2 | 0.0056 | 119 per Lamp Shaper | +2 Population, −2 Fire safety, +1 Belief, +2 Knowledge | Dawn of the Delta | |
| 2 | 0.006 | 83 per Horner (Albion) | +1 Population, +2 Happiness, +2 Prestige | Base game | |
| 2 | 0.0035 | 94 per Caelator (Latium) | +1 Population, +3 Income, +2 Belief | Prophecies of Ash | |
| 4 | 0.0043 | 117 per Tympanist | +1 Income, +2 Happiness, +2 Belief | Dawn of the Delta | |
| 4 | 0.0053 | 94 per Glassblower (Latium) | +5 Income, +3 Prestige | Base game | |
| 4 | 0.0053 | 95 per Narcissium (Albion) | +4 Income, +2 Health, +2 Knowledge | Base game |
| Need | Supply value | t/min per residence | Residences per building | Effect per residence | Condition |
|---|---|---|---|---|---|
| 4 | In range | Temple building in range | +2 Population, +6 Belief | Base game | |
| 4 | In range | Observatory building in range | +5 Belief, +3 Knowledge | Dawn of the Delta | |
| 4 | In range | Renovated Pyramids building in range | +4 Happiness, +4 Prestige | Dawn of the Delta |
Upgrade
Chanters are the last tier of the aegyptian path. More needs raise the residents and income of each residence.
Needs and upgrades for every tier compares all three provinces.
Goods made in another province
Aegyptus has no production building for these Chanters needs; they come by trade route.
Drinking Horns from Albion (Horner)
Statuettes from Latium (Caelator)Prophecies of Ash
Cloaks from Albion (Birrus Stitcher)
Fine Glass from Latium (Glassblower)
Handmirrors from Albion (Narcissium)
Guides that cover Chanters
Needs by tier: what every resident needs to upgradeSection: How the threshold works. Every Anno 117 tier's new goods and services in Latium, Albion and Aegyptus, the category thresholds that unlock an upgrade, and the goods a province must import.
How to make money: income per tier, upkeep and tradeSection: Income by tier. Anno 117 income comes from residences: a fully supplied Patrician residence carries 66 Income from base-game needs, a Libertus 6. Which needs pay most, what upkeep costs and what to sell.
Dawn of the Delta: Aegyptus zones, floods, irrigation and pathsAegyptus in Anno 117: Farmland, Floodplains and the Arid Zone, the flood and harvest seasons, canals and the Granary, Threshers' two paths and the new goods for Latium and Albion.
Happiness, fire safety and health: needs that raise or lower themSection: Needs that lower them. Which Anno 117 needs and services raise Happiness, Health and Fire Safety, which lower them, and how City Status penalties grow with a city's size after Update 3.0.
Sources
- Game data: anno-mods Anno 117 Calculator params.js, release 4.0 (5 Nov 2026): consumption rates, attributes, DLC and item conditions (Update 3.0 with Dawn of the Delta (5 November 2026)).
- Anno Union dev blog: Fulfil needs your way: category thresholds and tier 1 upgrade rule.
- Dev blog: Population, floods and the power of knowledge: the Aegyptian and Graeco-Roman paths.
