Oil Lamps
Oil Lamps comes from the Lamp Shaper: 0.67 t per minute (1 t every 1 min 30 s). A balanced Aegyptus chain is 3 Lamp Shaper, 1 Mud Drier, 3 Sesame Press and 4 Sesame Farm. One Lamp Shaper supplies 102 Potters residences.
Production
| Building | Province | Cycle | t/min | Inputs | Upkeep | Workforce |
|---|---|---|---|---|---|---|
| Aegyptus | 1 min 30 s | 0.67 | Mud + Sesame Oil (+ Coal as fuel) | 14 | 8 Potters |
Balanced chain
Whole-building ratio at 100% productivity, from cycle times. Fuel buildings are listed separately: one Charcoal Burner makes 2 t of Coal per minute, enough for four buildings that burn fuel.
Residents who need it
| Resident | t/min per residence | Residences per building |
|---|---|---|
| 0.0065 | 103 | |
| 0.0056 | 119 |
Base consumption rate (×1). At Very High (×1.75) one building supplies 57% as many residences.
Guides that cover Oil Lamps
Needs by tier: what every resident needs to upgradeSection: Aegyptus. Every Anno 117 tier's new goods and services in Latium, Albion and Aegyptus, the category thresholds that unlock an upgrade, and the goods a province must import.
Dawn of the Delta: Aegyptus zones, floods, irrigation and pathsSection: Tiers and paths. Aegyptus in Anno 117: Farmland, Floodplains and the Arid Zone, the flood and harvest seasons, canals and the Granary, Threshers' two paths and the new goods for Latium and Albion.
Happiness, fire safety and health: needs that raise or lower themSection: Needs that lower them. Which Anno 117 needs and services raise Happiness, Health and Fire Safety, which lower them, and how City Status penalties grow with a city's size after Update 3.0.
Sources
- Game data: anno-mods Anno 117 Calculator params.js, release 4.0 (5 Nov 2026): cycle times, inputs, upkeep, workforce and consumption (Update 3.0 with Dawn of the Delta (5 November 2026)).
