Potters
Potters live in the Potter Residence and have 16 needs: 12 goods and 4 public services. They upgrade from Threshers. Their next tier is Chanters. One Brewery supplies 86 Potters residences with Beer.
- Residents per residence, all needs
- 12
- Workforce type
- Potter
- Goods needs
- 12
Residents per residence add up the Population value of every supplied need and service, as listed in the game data. Item-unlocked needs are not counted.
Needs by category
Consumption is per residence at the base rate (Low setting, ×1). Multiply by 1.25, 1.5 or 1.75 for the Medium, High or Very High consumption settings. Supply value is what the need adds toward its category's upgrade threshold. "Residences per building" uses one producer at 100% productivity.
| Need | Supply value | t/min per residence | Residences per building | Effect per residence | Condition |
|---|---|---|---|---|---|
| 1 | 0.0138 | 73 per Date Farm | +1 Population, +1 Health | Dawn of the Delta | |
| 1 | 0.0114 | 88 per Porridge Stand | +2 Population | Base game | |
| 2 | 0.0064 | 78 per Farcer | +2 Population, +2 Income, −1 Health | Dawn of the Delta | |
| 2 | 0.0115 | 87 per Brewery | +1 Population, +1 Income, +2 Happiness, −1 Knowledge | Base game |
| Need | Supply value | t/min per residence | Residences per building | Effect per residence | Condition |
|---|---|---|---|---|---|
| 1 | In range | Market building in range | +1 Population, +1 Income | Base game | |
| 1 | In range | Firepit building in range | +1 Population, +1 Belief | Dawn of the Delta | |
| 2 | In range | Apothecary building in range | +2 Health, +1 Knowledge | Dawn of the Delta | |
| 2 | In range | Sanctuary building in range | +1 Happiness, +2 Belief | Base game |
| Need | Supply value | t/min per residence | Residences per building | Effect per residence | Condition |
|---|---|---|---|---|---|
| 1 | 0.0076 | 88 per Bead-Threader | +1 Income, +1 Happiness | Dawn of the Delta | |
| 1 | 0.0138 | 73 per Spinner | +2 Income | Base game | |
| 2 | 0.0066 | 101 per Pleater | +2 Income, +1 Prestige | Dawn of the Delta | |
| 2 | 0.0072 | 93 per Kollyrist | +1 Income, +1 Health, +1 Belief | Dawn of the Delta |
| Need | Supply value | t/min per residence | Residences per building | Effect per residence | Condition |
|---|---|---|---|---|---|
| 2 | 0.0062 | 108 per Artisan Glazier | +2 Income, +1 Belief | Dawn of the Delta | |
| 2 | 0.0065 | 103 per Lamp Shaper | +2 Population, −2 Fire safety, +1 Belief, +2 Knowledge | Dawn of the Delta | |
| 2 | 0.006 | 83 per Horner (Albion) | +1 Population, +2 Happiness, +2 Prestige | Base game | |
| 2 | 0.0035 | 94 per Caelator (Latium) | +1 Population, +3 Income, +2 Belief | Prophecies of Ash |
Upgrade
A Potter Residence can upgrade to Chanters (Aegyptian path) once every need category reaches its supply threshold. A category's threshold is lower than the sum of its needs, so partly supplied needs can combine to reach it; services count when the residence is inside the building's range.
Needs and upgrades for every tier compares all three provinces.
Goods made in another province
Aegyptus has no production building for these Potters needs; they come by trade route.
Drinking Horns from Albion (Horner)
Statuettes from Latium (Caelator)Prophecies of Ash
Guides that cover Potters
Needs by tier: what every resident needs to upgradeSection: How the threshold works. Every Anno 117 tier's new goods and services in Latium, Albion and Aegyptus, the category thresholds that unlock an upgrade, and the goods a province must import.
Dawn of the Delta: Aegyptus zones, floods, irrigation and pathsAegyptus in Anno 117: Farmland, Floodplains and the Arid Zone, the flood and harvest seasons, canals and the Granary, Threshers' two paths and the new goods for Latium and Albion.
Happiness, fire safety and health: needs that raise or lower themSection: Needs that lower them. Which Anno 117 needs and services raise Happiness, Health and Fire Safety, which lower them, and how City Status penalties grow with a city's size after Update 3.0.
Sources
- Game data: anno-mods Anno 117 Calculator params.js, release 4.0 (5 Nov 2026): consumption rates, attributes, DLC and item conditions (Update 3.0 with Dawn of the Delta (5 November 2026)).
- Anno Union dev blog: Fulfil needs your way: category thresholds and tier 1 upgrade rule.
- Dev blog: Population, floods and the power of knowledge: the Aegyptian and Graeco-Roman paths.
