Threshers
Threshers live in the Thresher Residence and have 6 needs: 4 goods and 2 public services. Their next tier is Scribes or Potters. One Porridge Stand supplies 72 Threshers residences with Porridge.
- Residents per residence, all needs
- 5
- Workforce type
- Thresher
- Goods needs
- 4
Residents per residence add up the Population value of every supplied need and service, as listed in the game data. Item-unlocked needs are not counted.
Needs by category
Consumption is per residence at the base rate (Low setting, ×1). Multiply by 1.25, 1.5 or 1.75 for the Medium, High or Very High consumption settings. Supply value is what the need adds toward its category's upgrade threshold. "Residences per building" uses one producer at 100% productivity.
| Need | Supply value | t/min per residence | Residences per building | Effect per residence | Condition |
|---|---|---|---|---|---|
| 1 | 0.0179 | 56 per Date Farm | +1 Population, +1 Health | Dawn of the Delta | |
| 1 | 0.0139 | 72 per Porridge Stand | +2 Population | Base game |
| Need | Supply value | t/min per residence | Residences per building | Effect per residence | Condition |
|---|---|---|---|---|---|
| 1 | In range | Market building in range | +1 Population, +1 Income | Base game | |
| 1 | In range | Firepit building in range | +1 Population, +1 Belief | Dawn of the Delta |
| Need | Supply value | t/min per residence | Residences per building | Effect per residence | Condition |
|---|---|---|---|---|---|
| 1 | 0.0093 | 72 per Bead-Threader | +1 Income, +1 Happiness | Dawn of the Delta | |
| 1 | 0.0179 | 56 per Spinner | +2 Income | Base game |
Upgrade
A Thresher Residence can upgrade to Scribes (Graeco-Roman path) or Potters (Aegyptian path) once every need category reaches its supply threshold. A category's threshold is lower than the sum of its needs, so partly supplied needs can combine to reach it; services count when the residence is inside the building's range.
Needs and upgrades for every tier compares all three provinces.
Guides that cover Threshers
Needs by tier: what every resident needs to upgradeSection: Aegyptus. Every Anno 117 tier's new goods and services in Latium, Albion and Aegyptus, the category thresholds that unlock an upgrade, and the goods a province must import.
Dawn of the Delta: Aegyptus zones, floods, irrigation and pathsAegyptus in Anno 117: Farmland, Floodplains and the Arid Zone, the flood and harvest seasons, canals and the Granary, Threshers' two paths and the new goods for Latium and Albion.
Sources
- Game data: anno-mods Anno 117 Calculator params.js, release 4.0 (5 Nov 2026): consumption rates, attributes, DLC and item conditions (Update 3.0 with Dawn of the Delta (5 November 2026)).
- Anno Union dev blog: Fulfil needs your way: category thresholds and tier 1 upgrade rule.
- Dev blog: Population, floods and the power of knowledge: the Aegyptian and Graeco-Roman paths.
