Scribes
Scribes live in the Scribe Residence and have 15 needs: 11 goods and 4 public services. They upgrade from Threshers. Their next tier is Gymnasiarchs. One Bakery supplies 61 Scribes residences with Bread.
- Residents per residence, all needs
- 13
- Workforce type
- Scribe
- Goods needs
- 11
Residents per residence add up the Population value of every supplied need and service, as listed in the game data. Item-unlocked needs are not counted.
Needs by category
Consumption is per residence at the base rate (Low setting, ×1). Multiply by 1.25, 1.5 or 1.75 for the Medium, High or Very High consumption settings. Supply value is what the need adds toward its category's upgrade threshold. "Residences per building" uses one producer at 100% productivity.
| Need | Supply value | t/min per residence | Residences per building | Effect per residence | Condition |
|---|---|---|---|---|---|
| 1 | 0.0138 | 73 per Date Farm | +1 Population, +1 Health | Dawn of the Delta | |
| 1 | 0.0114 | 88 per Porridge Stand | +2 Population | Base game | |
| 2 | 0.0162 | 62 per Bakery | +3 Population, +1 Belief | Base game | |
| 2 | 0.0068 | 74 per Dairy | +2 Population, +1 Income | Base game |
| Need | Supply value | t/min per residence | Residences per building | Effect per residence | Condition |
|---|---|---|---|---|---|
| 1 | In range | Market building in range | +1 Population, +1 Income | Base game | |
| 1 | In range | Firepit building in range | +1 Population, +1 Belief | Dawn of the Delta | |
| 2 | In range | Grammaticus building in range | +3 Knowledge | Base game | |
| 2 | In range | Sanctuary building in range | +1 Happiness, +2 Belief | Base game |
| Need | Supply value | t/min per residence | Residences per building | Effect per residence | Condition |
|---|---|---|---|---|---|
| 1 | 0.0076 | 88 per Bead-Threader | +1 Income, +1 Happiness | Dawn of the Delta | |
| 1 | 0.0138 | 73 per Spinner | +2 Income | Base game | |
| 2 | 0.0064 | 78 per Sandal Maker | +1 Population, +2 Income | Base game | |
| 2 | 0.0143 | 70 per Soap Maker | +1 Population, +2 Health | Dawn of the Delta | |
| 2 | 0.0065 | 76 per Fibularium (Albion) | +2 Income, +3 Happiness | Base game |
| Need | Supply value | t/min per residence | Residences per building | Effect per residence | Condition |
|---|---|---|---|---|---|
| 2 | 0.0046 | 108 per Scriptorium | −1 Fire safety, +4 Knowledge | Dawn of the Delta | |
| 2 | 0.0085 | 79 per Olive Press | +1 Population, +2 Income, +1 Health, −1 Fire safety | Base game |
Upgrade
A Scribe Residence can upgrade to Gymnasiarchs (Graeco-Roman path) once every need category reaches its supply threshold. A category's threshold is lower than the sum of its needs, so partly supplied needs can combine to reach it; services count when the residence is inside the building's range.
Needs and upgrades for every tier compares all three provinces.
Goods made in another province
Aegyptus has no production building for these Scribes needs; they come by trade route.
Brooches from Albion (Fibularium)
Guides that cover Scribes
Needs by tier: what every resident needs to upgradeSection: How the threshold works. Every Anno 117 tier's new goods and services in Latium, Albion and Aegyptus, the category thresholds that unlock an upgrade, and the goods a province must import.
Dawn of the Delta: Aegyptus zones, floods, irrigation and pathsAegyptus in Anno 117: Farmland, Floodplains and the Arid Zone, the flood and harvest seasons, canals and the Granary, Threshers' two paths and the new goods for Latium and Albion.
Happiness, fire safety and health: needs that raise or lower themSection: Needs that lower them. Which Anno 117 needs and services raise Happiness, Health and Fire Safety, which lower them, and how City Status penalties grow with a city's size after Update 3.0.
Sources
- Game data: anno-mods Anno 117 Calculator params.js, release 4.0 (5 Nov 2026): consumption rates, attributes, DLC and item conditions (Update 3.0 with Dawn of the Delta (5 November 2026)).
- Anno Union dev blog: Fulfil needs your way: category thresholds and tier 1 upgrade rule.
- Dev blog: Population, floods and the power of knowledge: the Aegyptian and Graeco-Roman paths.
