Gymnasiarchs
Gymnasiarchs live in the Gymnasiarch Residence and have 29 needs: 19 goods and 10 public services. They upgrade from Scribes. One Epicure of Air supplies 99 Gymnasiarchs residences with Bird Tongues in Aspic.
- Residents per residence, all needs
- 20
- Workforce type
- Gymnasiarch
- Goods needs
- 19
Residents per residence add up the Population value of every supplied need and service, as listed in the game data. Item-unlocked needs are not counted.
Needs by category
Consumption is per residence at the base rate (Low setting, ×1). Multiply by 1.25, 1.5 or 1.75 for the Medium, High or Very High consumption settings. Supply value is what the need adds toward its category's upgrade threshold. "Residences per building" uses one producer at 100% productivity.
| Need | Supply value | t/min per residence | Residences per building | Effect per residence | Condition |
|---|---|---|---|---|---|
| 1 | 0.0112 | 89 per Date Farm | +1 Population, +1 Health | Dawn of the Delta | |
| 1 | 0.0096 | 104 per Porridge Stand | +2 Population | Base game | |
| 2 | 0.0137 | 73 per Bakery | +3 Population, +1 Belief | Base game | |
| 2 | 0.0055 | 90 per Dairy | +2 Population, +1 Income | Base game | |
| 4 | 0.0051 | 98 per Epicure of Earth | +2 Population, +2 Income, −1 Happiness, −1 Belief, +3 Prestige | Dawn of the Delta | |
| 4 | 0.0136 | 98 per Vintner | +4 Income, +2 Happiness, +2 Belief, −1 Knowledge | Dawn of the Delta | |
| 4 | 0.0067 | 100 per Epicure of Air (Albion) | +5 Income, +2 Prestige | Base game |
| Need | Supply value | t/min per residence | Residences per building | Effect per residence | Condition |
|---|---|---|---|---|---|
| 1 | In range | Market building in range | +1 Population, +1 Income | Base game | |
| 1 | In range | Firepit building in range | +1 Population, +1 Belief | Dawn of the Delta | |
| 2 | In range | Grammaticus building in range | +3 Knowledge | Base game | |
| 2 | In range | Sanctuary building in range | +1 Happiness, +2 Belief | Base game | |
| 4 | In range | Aqueduct Cistern building in range | +1 Health, +3 Fire safety | Base game | |
| 4 | In range | Theatre building in range | +3 Happiness, +1 Knowledge, +1 Prestige | Base game | |
| 4 | In range | Gambling House building in range | +2 Population, +3 Income, −2 Happiness | Base game |
| Need | Supply value | t/min per residence | Residences per building | Effect per residence | Condition |
|---|---|---|---|---|---|
| 1 | 0.0064 | 104 per Bead-Threader | +1 Income, +1 Happiness | Dawn of the Delta | |
| 1 | 0.0112 | 89 per Spinner | +2 Income | Base game | |
| 2 | 0.0053 | 94 per Sandal Maker | +1 Population, +2 Income | Base game | |
| 2 | 0.0115 | 87 per Soap Maker | +1 Population, +2 Health | Dawn of the Delta | |
| 2 | 0.0054 | 93 per Fibularium (Albion) | +2 Income, +3 Happiness | Base game | |
| 4 | 0.0065 | 102 per Jeweller | +6 Income | Base game | |
| 4 | 0.0048 | 103 per Kosmetician | +2 Health, +3 Prestige | Dawn of the Delta | |
| 4 | 0.0064 | 105 per Wig Maker (Albion) | +4 Income, −1 Fire safety, +4 Prestige | Base game |
| Need | Supply value | t/min per residence | Residences per building | Effect per residence | Condition |
|---|---|---|---|---|---|
| 2 | 0.004 | 124 per Scriptorium | −1 Fire safety, +4 Knowledge | Dawn of the Delta | |
| 2 | 0.007 | 95 per Olive Press | +1 Population, +2 Income, +1 Health, −1 Fire safety | Base game | |
| 4 | 0.0058 | 114 per Locksmith | +3 Income, +1 Belief, +2 Prestige | Dawn of the Delta | |
| 4 | 0.0051 | 98 per Chair Maker (Latium) | +1 Population, +5 Income, +1 Happiness, −1 Fire safety, +2 Prestige | Base game |
| Need | Supply value | t/min per residence | Residences per building | Effect per residence | Condition |
|---|---|---|---|---|---|
| 4 | In range | Baths building in range | +2 Population, +2 Health, +3 Fire safety | Base game | |
| 4 | In range | Library building in range | −2 Fire safety, +7 Knowledge, +3 Prestige | Base game | |
| 4 | In range | Renovated Pyramids building in range | +4 Happiness, +4 Prestige | Dawn of the Delta |
Upgrade
Gymnasiarchs are the last tier of the graeco-roman path. More needs raise the residents and income of each residence.
Needs and upgrades for every tier compares all three provinces.
Goods made in another province
Aegyptus has no production building for these Gymnasiarchs needs; they come by trade route.
Brooches from Albion (Fibularium)
Bird Tongues in Aspic from Albion (Epicure of Air)
Wigs from Albion (Wig Maker)
Loungers from Latium (Chair Maker)
Guides that cover Gymnasiarchs
Needs by tier: what every resident needs to upgradeSection: How the threshold works. Every Anno 117 tier's new goods and services in Latium, Albion and Aegyptus, the category thresholds that unlock an upgrade, and the goods a province must import.
How to make money: income per tier, upkeep and tradeSection: Income by tier. Anno 117 income comes from residences: a fully supplied Patrician residence carries 66 Income from base-game needs, a Libertus 6. Which needs pay most, what upkeep costs and what to sell.
Dawn of the Delta: Aegyptus zones, floods, irrigation and pathsAegyptus in Anno 117: Farmland, Floodplains and the Arid Zone, the flood and harvest seasons, canals and the Granary, Threshers' two paths and the new goods for Latium and Albion.
Happiness, fire safety and health: needs that raise or lower themSection: Needs that lower them. Which Anno 117 needs and services raise Happiness, Health and Fire Safety, which lower them, and how City Status penalties grow with a city's size after Update 3.0.
Sources
- Game data: anno-mods Anno 117 Calculator params.js, release 4.0 (5 Nov 2026): consumption rates, attributes, DLC and item conditions (Update 3.0 with Dawn of the Delta (5 November 2026)).
- Anno Union dev blog: Fulfil needs your way: category thresholds and tier 1 upgrade rule.
- Dev blog: Population, floods and the power of knowledge: the Aegyptian and Graeco-Roman paths.
