Clan Shields
Clan Shields comes from the Shieldbeater: 0.67 t per minute (1 t every 1 min 30 s). A balanced Albion chain is 3 Shieldbeater, 2 Weld Crop, 2 Bronze Smelter, 1 Tin Mine and 1 Copper Mine. One Shieldbeater supplies 95 Smiths residences.
Production
| Building | Province | Cycle | t/min | Inputs | Upkeep | Workforce |
|---|---|---|---|---|---|---|
| Albion | 1 min 30 s | 0.67 | Dye Plants + Bronze | 14 | 4 Smiths |
Balanced chain
Whole-building ratio at 100% productivity, from cycle times. Fuel buildings are listed separately: one Charcoal Burner makes 2 t of Coal per minute, enough for four buildings that burn fuel.
Coal: 0.5 Charcoal Burner for this chain.
Residents who need it
Base consumption rate (×1). At Very High (×1.75) one building supplies 57% as many residences.
Guides that cover Clan Shields
Needs by tier: what every resident needs to upgradeSection: Albion. Every Anno 117 tier's new goods and services in Latium, Albion and Aegyptus, the category thresholds that unlock an upgrade, and the goods a province must import.
Albion: Celtic or Roman path for your WadersSection: The two paths compared. Waders in Albion upgrade to Mercators and Nobles (Roman) or Smiths and Aldermen (Celtic). What each path needs, what Albion must import, and why tier 3 on one path unlocks the other.
Sources
- Game data: anno-mods Anno 117 Calculator params.js, release 4.0 (5 Nov 2026): cycle times, inputs, upkeep, workforce and consumption (Update 3.0 with Dawn of the Delta (5 November 2026)).
