Weld Crop
The Weld Crop makes Dye Plants: 1 t per minute at 100% productivity.
Stats by province
| Province | Cycle | Output t/min | Inputs | Upkeep (Denarii) | Workforce | Needs |
|---|---|---|---|---|---|---|
| Albion | 1 min | 1 Dye Plants | None | 4 | 3 Waders | Dye Plant Fertility |
Input amounts are per minute at 100% productivity. Upkeep and workforce are the building's listed maintenance.
Supplies
Dye Plants is not a resident need; it goes into other buildings.
Feeds into
Specialists that boost the Weld Crop
Specialists work on buildings in their range. Effects are the base values from the game data.
| Specialist | Rarity | Effect |
|---|---|---|
| Listing LitsterProphecies of Ash | Rare |
|
| Nice NaturalistThe Hippodrome | Rare |
|
| Pragmatic Aegis | Rare |
|
| Prime Mantler | Rare |
|
| The Bifurcator | Rare |
|
| Tirechán Ua Aergol, Tireless Tiller | Epic |
|
| Cattín, Apothegmatic Apothecary | Legendary |
|
| Coileán Peucag, Catcher of the RainbowProphecies of Ash | Legendary |
|
| Macrobius Minucianus, Microcosmologist | Legendary |
|
Sources
- Game data: anno-mods Anno 117 Calculator params.js, release 4.0 (5 Nov 2026): cycle, inputs, upkeep, workforce and specialist effects (Update 3.0 with Dawn of the Delta (5 November 2026)).
