Fur Hats
Fur Hats comes from the Beaver Hatter: 0.5 t per minute (1 t every 2 min). A balanced Albion chain is 4 Beaver Hatter, 3 Beaver Trapper, 2 Saltwort Burner and 3 Saltwort Picker. One Beaver Hatter supplies 93 Aldermen residences.
Production
| Building | Province | Cycle | t/min | Inputs | Upkeep | Workforce |
|---|---|---|---|---|---|---|
| Albion | 2 min | 0.5 | Beavers + Saltwash | 14 | 6 Aldermen |
Balanced chain
Whole-building ratio at 100% productivity, from cycle times. Fuel buildings are listed separately: one Charcoal Burner makes 2 t of Coal per minute, enough for four buildings that burn fuel.
Coal: 0.5 Charcoal Burner for this chain.
Residents who need it
Base consumption rate (×1). At Very High (×1.75) one building supplies 57% as many residences.
Guides that cover Fur Hats
Needs by tier: what every resident needs to upgradeSection: Albion. Every Anno 117 tier's new goods and services in Latium, Albion and Aegyptus, the category thresholds that unlock an upgrade, and the goods a province must import.
Happiness, fire safety and health: needs that raise or lower themSection: Needs that raise the attributes. Which Anno 117 needs and services raise Happiness, Health and Fire Safety, which lower them, and how City Status penalties grow with a city's size after Update 3.0.
Albion: Celtic or Roman path for your WadersSection: The two paths compared. Waders in Albion upgrade to Mercators and Nobles (Roman) or Smiths and Aldermen (Celtic). What each path needs, what Albion must import, and why tier 3 on one path unlocks the other.
Sources
- Game data: anno-mods Anno 117 Calculator params.js, release 4.0 (5 Nov 2026): cycle times, inputs, upkeep, workforce and consumption (Update 3.0 with Dawn of the Delta (5 November 2026)).
