Skills & recipes
25 skill definitions, 4 interface unlocks and 10 selected artisan recipes.
Numeric snapshot: Demo 0.11.2. Current public demo fixes: 0.11.4-alpha.

Level requirements combine with item, catch or enemy conditions. The recipe sample includes guaranteed artisan outputs before doubling, preservation and step skipping. Calculate a batch or a bee feeding reserve.
39 records
No matching records. Reset the filters or search another material.
Skills

Woodcutting
GatheringAvailable at the beginning.
Logs feed Firemaking and Fletching; bushes supply Crafting and animal feed.
Data: Demo 0.11.2
Fishing
GatheringWoodcutting 2.
Mixed fish catches supply Cooking; priority settings do not guarantee a chosen fish.
Data: Demo 0.11.2
Mining
GatheringWoodcutting 2.
Ore feeds bars; essence feeds runes. Per-hit and rock-break rewards differ.
Data: Demo 0.11.2
Thieving
GatheringCooking 10.
Steal GP and item rewards; failures cause damage and stuns.
Data: Demo 0.11.2
Hunting
GatheringCrafting 3 and 5 Basic Snares gained through Crafting.
Survey, track and trap animals; each species has a separate journal.
Data: Demo 0.11.2
Smithing
ProductionMining 2.
Smelt bars, forge melee equipment and make ranged components.
Data: Demo 0.11.2
Crafting
ProductionWoodcutting 5.
Make String, Bowstring, traps, leather equipment and other components.
Data: Demo 0.11.2
Cooking
ProductionCatch 20 Raw Shrimp through Fishing.
Produce food and bait; failed Cooking gives neither product nor XP.
Data: Demo 0.11.2
Fletching
ProductionDefeat 1 Golbin.
Make ranged weapons and ammunition from logs, feathers and components.
Data: Demo 0.11.2
Runecrafting
ProductionMining 8, Crafting 5 and 5 Mind Golbin defeats.
Make runes and Magic equipment; spells consume runes from the bank.
Data: Demo 0.11.2
Beastcrafting
ProductionHunting 15 and 1 Bushland Rabbit trapped.
Convert animal materials into skill gear, consumables and Slayer equipment.
Data: Demo 0.11.2
Firemaking
ProductionGain 50 Normal Logs through Woodcutting.
Burn logs, light lanterns and process specific Prayer-related items.
Data: Demo 0.11.2
Farming
PassiveGain 1 Bird Nest through Woodcutting and find 3 Potato Seeds in total.
Grow crops while another skill runs; maintain pests, disease and water.
Data: Demo 0.11.2
Ranching
PassiveGain 200 Normal Logs through Woodcutting and earn 20,000 GP in total from bank sales.
Raise animals with food, upkeep and enclosure requirements.
Data: Demo 0.11.2
Attack
CombatCombat interface: create 1 Stone Sword and cook 10 Shrimp.
Melee accuracy is used with the target’s stance-specific evasion.
Data: Demo 0.11.2
Strength
CombatCombat interface: create 1 Stone Sword and cook 10 Shrimp.
Contributes to melee maximum hit; armour still subtracts after modifiers.
Data: Demo 0.11.2
Defence
CombatCombat interface: create 1 Stone Sword and cook 10 Shrimp.
Contributes to evasion and style-dependent combat calculations.
Data: Demo 0.11.2
Hitpoints
CombatCombat interface: create 1 Stone Sword and cook 10 Shrimp.
Maximum HP changes healing thresholds and survival against incoming hits.
Data: Demo 0.11.2
Ranged
CombatCombat interface: create 1 Stone Sword and cook 10 Shrimp.
Match the weapon, equipped ammo type and armour’s Ranged penalties.
Data: Demo 0.11.2
Magic
CombatCombat interface: create 1 Stone Sword and cook 10 Shrimp.
Spells need their rune costs in the bank for each paid attack turn.
Data: Demo 0.11.2
Prayer
CombatCombat interface: create 1 Stone Sword and cook 10 Shrimp.
Active prayers spend points on their named attack-turn trigger.
Data: Demo 0.11.2
Slayer
CombatCombat interface: create 1 Stone Sword and cook 10 Shrimp.
Choose a Slayer Master and meet the assigned enemy’s access requirements.
Data: Demo 0.11.2
Astrology
Launch skillsDemo lockedLocked in the demo. Announced for November 17 Early Access.
Announced for Early Access: permanent skill bonuses and special unlocks.
Data: Demo 0.11.2
Herblore
Launch skillsDemo lockedLocked in the demo. Announced for November 17 Early Access.
Announced for Early Access: potions for skills.
Data: Demo 0.11.2
Agility
Launch skillsDemo lockedLocked in the demo. Announced for November 17 Early Access.
Announced for Early Access: techniques, content unlocks and utility equipment.
Data: Demo 0.11.2Interface unlocks

Bank
Gain 3 Normal Logs.
Store materials and products in separate item stacks.
October 19 demo walkthrough
Shop
Sell items for a total of 250 GP.
Tool upgrades and per-skill bank expansions are separate purchases.
October 19 demo walkthrough
Combat interface
Create 1 Stone Sword and cook 10 Shrimp.
Prepare equipment, food and any required ammo or runes before a fight.
October 19 demo walkthrough
Act 1 quests
Smithing 5, Fletching 5 and Runecrafting 5.
Eight quests combine supplied items, production counters and combat requirements.
October 19 demo walkthroughSelected base recipes


Headless Arrows
- Level
- Fletching 1
- Output
- 10 per craft
- Base time
- 1 × 2s = 2s
Ingredients: 10 Arrow Shaft + 1 Feathers

Copper Arrows
- Level
- Fletching 5
- Output
- 4 per craft
- Base time
- 2 × 2s = 4s
Ingredients: 4 Copper Arrowtips + 4 Headless Arrows







Basic Snare
- Level
- Crafting 3
- Output
- 1 per craft
- Base time
- 1 × 2s = 2s
Ingredients: 2 Stick + 3 String + 1 Stone
Sources
Reviewed . Per-record sources identify the data snapshot. The firsthand Japanese demo walkthrough confirms multi-condition interface unlocks. The official launch announcement confirms that Astrology, Herblore and Agility open with Early Access.
