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Melvor Idle 2
Skills & guides

Skills & recipes

25 skill definitions, 4 interface unlocks and 10 selected artisan recipes.

Numeric snapshot: Demo 0.11.2. Current public demo fixes: 0.11.4-alpha.

Mining choices and Iron Ore in an official Melvor Idle 2 preview.

Level requirements combine with item, catch or enemy conditions. The recipe sample includes guaranteed artisan outputs before doubling, preservation and step skipping. Calculate a batch or a bee feeding reserve.

39 records

Skills

Woodcutting skill icon.

Woodcutting

Gathering

Available at the beginning.

Logs feed Firemaking and Fletching; bushes supply Crafting and animal feed.

Data: Demo 0.11.2
Fishing skill icon.

Fishing

Gathering

Woodcutting 2.

Mixed fish catches supply Cooking; priority settings do not guarantee a chosen fish.

Data: Demo 0.11.2
Mining skill icon.

Mining

Gathering

Woodcutting 2.

Ore feeds bars; essence feeds runes. Per-hit and rock-break rewards differ.

Data: Demo 0.11.2
Thieving skill icon.

Thieving

Gathering

Cooking 10.

Steal GP and item rewards; failures cause damage and stuns.

Data: Demo 0.11.2
Hunting skill icon.

Hunting

Gathering

Crafting 3 and 5 Basic Snares gained through Crafting.

Survey, track and trap animals; each species has a separate journal.

Data: Demo 0.11.2
Smithing skill icon.

Smithing

Production

Mining 2.

Smelt bars, forge melee equipment and make ranged components.

Data: Demo 0.11.2
Crafting skill icon.

Crafting

Production

Woodcutting 5.

Make String, Bowstring, traps, leather equipment and other components.

Data: Demo 0.11.2
Cooking skill icon.

Cooking

Production

Catch 20 Raw Shrimp through Fishing.

Produce food and bait; failed Cooking gives neither product nor XP.

Data: Demo 0.11.2
Fletching skill icon.

Fletching

Production

Defeat 1 Golbin.

Make ranged weapons and ammunition from logs, feathers and components.

Data: Demo 0.11.2
Runecrafting skill icon.

Runecrafting

Production

Mining 8, Crafting 5 and 5 Mind Golbin defeats.

Make runes and Magic equipment; spells consume runes from the bank.

Data: Demo 0.11.2
Beastcrafting skill icon.

Beastcrafting

Production

Hunting 15 and 1 Bushland Rabbit trapped.

Convert animal materials into skill gear, consumables and Slayer equipment.

Data: Demo 0.11.2
Firemaking skill icon.

Firemaking

Production

Gain 50 Normal Logs through Woodcutting.

Burn logs, light lanterns and process specific Prayer-related items.

Data: Demo 0.11.2
Farming skill icon.

Farming

Passive

Gain 1 Bird Nest through Woodcutting and find 3 Potato Seeds in total.

Grow crops while another skill runs; maintain pests, disease and water.

Data: Demo 0.11.2
Ranching skill icon.

Ranching

Passive

Gain 200 Normal Logs through Woodcutting and earn 20,000 GP in total from bank sales.

Raise animals with food, upkeep and enclosure requirements.

Data: Demo 0.11.2
Attack skill icon.

Attack

Combat

Combat interface: create 1 Stone Sword and cook 10 Shrimp.

Melee accuracy is used with the target’s stance-specific evasion.

Data: Demo 0.11.2
Strength skill icon.

Strength

Combat

Combat interface: create 1 Stone Sword and cook 10 Shrimp.

Contributes to melee maximum hit; armour still subtracts after modifiers.

Data: Demo 0.11.2
Defence skill icon.

Defence

Combat

Combat interface: create 1 Stone Sword and cook 10 Shrimp.

Contributes to evasion and style-dependent combat calculations.

Data: Demo 0.11.2
Hitpoints skill icon.

Hitpoints

Combat

Combat interface: create 1 Stone Sword and cook 10 Shrimp.

Maximum HP changes healing thresholds and survival against incoming hits.

Data: Demo 0.11.2
Ranged skill icon.

Ranged

Combat

Combat interface: create 1 Stone Sword and cook 10 Shrimp.

Match the weapon, equipped ammo type and armour’s Ranged penalties.

Data: Demo 0.11.2
Magic skill icon.

Magic

Combat

Combat interface: create 1 Stone Sword and cook 10 Shrimp.

Spells need their rune costs in the bank for each paid attack turn.

Data: Demo 0.11.2
Prayer skill icon.

Prayer

Combat

Combat interface: create 1 Stone Sword and cook 10 Shrimp.

Active prayers spend points on their named attack-turn trigger.

Data: Demo 0.11.2
Slayer skill icon.

Slayer

Combat

Combat interface: create 1 Stone Sword and cook 10 Shrimp.

Choose a Slayer Master and meet the assigned enemy’s access requirements.

Data: Demo 0.11.2
Astrology skill icon.

Astrology

Launch skillsDemo locked

Locked in the demo. Announced for November 17 Early Access.

Announced for Early Access: permanent skill bonuses and special unlocks.

Data: Demo 0.11.2
Herblore skill icon.

Herblore

Launch skillsDemo locked

Locked in the demo. Announced for November 17 Early Access.

Announced for Early Access: potions for skills.

Data: Demo 0.11.2
Agility skill icon.

Agility

Launch skillsDemo locked

Locked in the demo. Announced for November 17 Early Access.

Announced for Early Access: techniques, content unlocks and utility equipment.

Data: Demo 0.11.2

Interface unlocks

Bank reference symbol from game skill artwork.

Bank

Gain 3 Normal Logs.

Store materials and products in separate item stacks.

October 19 demo walkthrough
Shop reference symbol from game skill artwork.

Shop

Sell items for a total of 250 GP.

Tool upgrades and per-skill bank expansions are separate purchases.

October 19 demo walkthrough
Combat interface reference symbol from game skill artwork.

Combat interface

Create 1 Stone Sword and cook 10 Shrimp.

Prepare equipment, food and any required ammo or runes before a fight.

October 19 demo walkthrough
Act 1 quest interface preview.

Act 1 quests

Smithing 5, Fletching 5 and Runecrafting 5.

Eight quests combine supplied items, production counters and combat requirements.

October 19 demo walkthrough

Selected base recipes

Arrow Shaft item artwork.

Arrow Shaft

Level
Fletching 1
Output
20 per craft
Base time
1 × 2s = 2s

Ingredients: 1 Normal Log

Headless Arrows item artwork.

Headless Arrows

Level
Fletching 1
Output
10 per craft
Base time
1 × 2s = 2s

Ingredients: 10 Arrow Shaft + 1 Feathers

Copper Arrows item artwork.

Copper Arrows

Level
Fletching 5
Output
4 per craft
Base time
2 × 2s = 4s

Ingredients: 4 Copper Arrowtips + 4 Headless Arrows

Copper Bar item artwork.

Copper Bar

Level
Smithing 5
Output
1 per craft
Base time
1 × 2.5s = 2.5s

Ingredients: 1 Copper Ore

Iron Bar item artwork.

Iron Bar

Level
Smithing 10
Output
1 per craft
Base time
1 × 2.5s = 2.5s

Ingredients: 1 Iron Ore

Steel Bar item artwork.

Steel Bar

Level
Smithing 25
Output
1 per craft
Base time
1 × 2.5s = 2.5s

Ingredients: 1 Iron Ore + 1 Coal

Stone Sword item artwork.

Stone Sword

Level
Smithing 1
Output
1 per craft
Base time
2 × 2s = 4s

Ingredients: 2 Stone

String item artwork.

String

Level
Crafting 3
Output
3 per craft
Base time
1 × 2s = 2s

Ingredients: 1 Flax

Bowstring item artwork.

Bowstring

Level
Crafting 1
Output
1 per craft
Base time
1 × 2s = 2s

Ingredients: 1 Flax

Basic Snare item artwork.

Basic Snare

Level
Crafting 3
Output
1 per craft
Base time
1 × 2s = 2s

Ingredients: 2 Stick + 3 String + 1 Stone

Sources

Reviewed . Per-record sources identify the data snapshot. The firsthand Japanese demo walkthrough confirms multi-condition interface unlocks. The official launch announcement confirms that Astrology, Herblore and Agility open with Early Access.

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