Woodcutting rewards can arrive on a hit or when the tree is felled. A timer completing does not necessarily mean you gained another log: the tree must lose all its health for its main cut reward.
Trees and bushes supply different routes
Normal Logs feed Firemaking and Arrow Shaft production. Flax Bush supplies Flax for Crafting, with Sticks among its extra rewards. Ambervine Leaves feed bees. Select the material your next recipe consumes rather than choosing a tree solely for its level.
At the unmodified starting values, Normal Tree has 3 health and a one-second hit interval. With one damage per hit, a cut takes three hits. That is a three-second base cut, not one log every second. Double damage, weak spots and instant cuts change this calculation; the displayed interval alone does not include them.
Buy configured axe-head upgrades
| Upgrade | Requirements and cost |
|---|---|
| Copper Axe Head | Woodcutting 5, 15 Copper Bars, 1,000 GP; +2 percentage points to double-damage chance |
| Iron Axe Head | Copper Axe Head already bought, Woodcutting 10, 25 Iron Bars, 5,000 GP; adds another 3 percentage points to double-damage chance |
Mining and Smithing supply the bars for these Shop upgrades. Buying both heads costs 15 Copper Bars, 25 Iron Bars and 6,000 GP, before the time needed to unlock them. Their configured bonuses add; a double-damage chance changes the cut process rather than guaranteeing a fixed number of extra logs.
Smithing bars and tools gives the upstream smelting costs. The demo also contains standalone Copper Axe and Iron Axe purchase definitions without configured Shop associations. Their presence in a data catalogue does not make them the upgrade route shown in the Shop.
Match a Guild objective to its event
A task asking for cuts advances when trees fall. A damage task counts damage instead. Per-hit drops can increase your bank without increasing a cut counter. Check the task itself before using the same timer estimate for both goals.
Use the skill reference to see which unlocks depend on Woodcutting. For traps, retain the specific Flax Bush materials in Hunting snares rather than selling every low-level drop.
Why one-hit cuts do not complete “instantly cut 250”
The Guild objective requires an Instant Cut event. Felling a low-health bush with an ordinary hit or a double-damage hit does not, by itself, satisfy that event.
The Steam thread’s early suggestion was to use Journeyman Woodcutter and one-shot a small bush. Later replies correct it: Akrimus distinguishes the two mechanics, and Lackadaisy reports having Journeyman Woodcutter while the counter remains 0/250.
Check Instant Cut Chance in your Woodcutting modifiers before committing an unattended session to this objective. A double-damage axe-head bonus increases a different modifier. If your Instant Cut Chance remains zero, work on another available Guild task rather than budgeting 250 ordinary cuts as 250 qualifying events.
Sources
- Demo 0.11.2 action formulasVersioned game-rule inspection for gathering, artisan production, Cooking and Thieving; base values exclude equipment and supply-chain costs.
- Demo 0.11.4 purchase definitionsPurchase costs and configured associations checked separately. An unused standalone definition is not a purchasable upgrade.
- Independent demo skill requirementsDemo 0.11.2-alpha.4, Steam build 26074343. Skill gates retain their original item, enemy and sale-income statistics.
- Instantly cut 250 trees: later replies correcting one-shot adviceAkrimus distinguishes Instant Cut from double damage; Lackadaisy reports Journeyman Woodcutter still leaves the objective at 0/250.


