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Melvor Idle 2
Skills & guides

Mastery Guild tasks and progress counts

Mastery Guild ranks advance through a skill’s tasks. Open its Guild panel, choose an unfinished objective and follow its exact condition. Items received, crafts completed and actions performed are different quantities.

Firemaking Mastery Guild panel showing task categories, rank progress and log-burning objectives.
Official preview screenshot. Guild tasks cover specific actions and conditions rather than a single item mastery bar.

Choose an objective before a long batch

The demo’s tasks include burning named logs, breaking particular rocks, catching fish in specified areas, using a combat style and owning animals. Training the skill in a different way can earn XP while leaving the chosen task unchanged.

Objective wording What to match
Burn a named log The selected log, rather than any Firemaking action
Break a named rock The actual rock type and its completed breaks
Use a combat style under stated conditions Both the style and the enemy or task condition
Own animals together in one enclosure Simultaneous population and the specified enclosure
Create or gain products The task’s own counter, rather than an assumed equivalent

The task panel is the useful place to check progress after a short sample. A stack of output in the bank can look correct while the task’s condition remains unmet.

Output doubling and Smithing reports

Players have reported Smithing batches reaching a Products Gained stop target while their mastery task remains short. The discussion includes conflicting explanations about which counted event is affected. Do not treat a doubled product as proof of an extra completed recipe.

For an action-count task, use the corresponding craft count where appropriate, then inspect the Guild counter. For an item-stock objective, use the required item quantity. Crafting stop conditions explains those controls and their different totals.

Ranks and task points

A rank requires a configured fraction of that skill’s total task points, rounded up. Task points are weighted, so counting completed tasks alone can give the wrong result. Read the next rank’s requirement in the Guild panel; do not apply another skill’s point total or rank fraction.

Animal objectives need time or population

A task asking you to own animals together is different from one asking them to spend hours alive. Buying animals does not replace the time condition. Check Ranching and bees before expanding an enclosure so its food demand remains affordable.

For a fixed recipe, plan the required crafts separately from the task counter. Mining breaks and Woodcutting cuts are different events from individual hits, even when their side drops increase the bank at the same time.

Sources

  1. Demo 0.11.4 progression rulesHistorical unlock counters, configured Guild task points and separate rank fractions.
  2. Player tests of output doublingReports of product-count stop conditions finishing before Smithing mastery objectives.

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