Unlock Hunting with Crafting level 3 and five Basic Snares gained through Crafting. One snare uses 2 Sticks, 3 String and 1 Stone. Its String is a different Crafting recipe from Bowstring.

Materials for the first five snares
| Material | Base quantity |
|---|---|
| Stick | 10 |
| String | 15 |
| Stone | 5 |
| Flax to make that String | 5, yielding three String each |
Gather Flax and the associated Stick drops from Flax Bush. Craft the String, then the snares. Five Flax supply the 15 String at base output; they do not also supply the 10 Sticks. The batch planner includes both String and Basic Snare presets.
Those five snares open the skill. They are not a promise of five successful animals.
Survey, track, then trap
A hunt finds tracks, follows the animal and makes a trapping attempt. A failed attempt consumes a trap unless preservation spares it, and usually returns the action to tracking. A reattempt bonus can change that sequence.
Inspect the trap type required by the selected animal. A trap fitting one species is not interchangeable with every other trap. If the selected trap runs out, the game can switch to another compatible trap already in the bank; with none available, Hunting stops.
Preferred bait is an additional supply. Running out of it removes its bonuses and Hunting can continue without it. Running out of all suitable traps is a different stopping condition.
Journal level changes the animal
Each animal has its own journal XP and level. These are separate from overall Hunting level. Journal progress can improve tracking, trapping and the size or weight of later catches, which affects rewards. A skill level increase does not make every animal’s journal equally advanced.
For Beastcrafting, reach Hunting 15 and successfully trap a Bushland Rabbit. Simply tracking it, or reaching level 15 on another animal, does not satisfy the catch condition.
Sources
- Independent demo skill requirementsDemo 0.11.2-alpha.4, Steam build 26074343. Skill gates retain their original item, enemy and sale-income statistics.
- Independent demo recipe definitionsDemo 0.11.2-alpha.4 records. Ingredients, completed outputs, levels, steps and base intervals are separate fields.
- Demo 0.11.4 trapping sequenceSurveying, tracking, trap consumption, capture attempts and retry conditions.


