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Melvor Idle 2
Skills & guides

Bees, food and Ranching maintenance

Bees eat Ambervine Leaves from your bank when their feeding timer runs. There is no need to click a bee to feed it. Adding leaves after hunger falls does not refill the display immediately; the next successful feeding restores it.

Ten bees need twenty Ambervine Leaves per feeding at base consumption, or one hundred sixty across eight feedings.
Original calculation. The example excludes consumption reductions and food preservation.

Open and feed a Bee Box

Ranching opens after 200 Normal Logs gained through Woodcutting and 20,000 GP earned in total from bank sales. The GP requirement is a cumulative sale-income statistic; it does not require holding 20,000 GP at once.

Bees require Ranching level 25. Build a suitable Bee Box and buy the bees, then keep Ambervine Leaves in the bank. The leaves come from Woodcutting’s Ambervine Bush.

At base consumption, each bee eats 2 Ambervine Leaves per hourly feeding. Food-preservation and consumption modifiers can change what is spent; use the base amount when preparing a reserve without relying on a lucky preservation roll.

Example: ten bees and eight feedings

For ten living bees over eight feeding ticks:

10 bees × 2 leaves × 8 feedings = 160 Ambervine Leaves.

This assumes the bees remain alive for the whole interval and no food-reduction or preservation effects apply. It counts eight complete feedings, not an estimate from the moment you happen to log out. Add a reserve if you do not know how close the next feeding is.

Hunger and maintenance are separate

Display What maintains it What happens when neglected
Hunger The animal successfully consumes its required food Hunger falls after a missed feeding
Enclosure maintenance Repairing the enclosure Safety and happiness can fall
Happiness Food, enclosure condition and animal-specific needs Product and XP output falls

Stocking food does not repair an enclosure. Repairing an enclosure does not place leaves in the bank. Check both before offline training.

Products and variants

Bees produce Honey and Beeswax. Young animals have reduced production before adulthood, and animal variants can modify the result. A newly bought box therefore should not be judged against the output of an established adult population.

Grazing animals such as sheep and cows do not require item food, which makes them a simpler passive supply route for wool and milk. They still have enclosure requirements.

Replacing an enclosure

Replacing an occupied enclosure removes its animals. Read the confirmation before changing land to another enclosure type. For Mastery Guild objectives that require a simultaneous population, losing the animals can also undo the condition you were trying to maintain.

The bee feeding planner calculates leaves for a constant live population and a chosen number of ticks. For animals eating Grain, the Grain Mill route explains why Wheat in the bank alone does not keep feed production running.

Sources

  1. Independent demo Bee definitionBee: Ranching25, AmbervineLeaf feed quantity2, Honey and Beeswax products. Versioned Demo 0.11.2-alpha.4 extraction.
  2. Demo 0.11.4 passive-system rulesHourly animal feeding, care conditions and the transactional harvest behavior of mature crops.
  3. Independent demo skill requirementsDemo 0.11.2-alpha.4, Steam build 26074343. Skill gates retain their original item, enemy and sale-income statistics.
  4. Player bee-feeding questionBanked food is consumed on a timer rather than through a manual feeding button.

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