Skip to content
Melvor Idle 2
Skills & guides

Thieving success, damage and locked chests

Thieving opens at Cooking level 10. Failed attempts cause damage and a stun; a character can die and lose equipment. Treat a target’s failure damage and success chance as requirements alongside its reward list.

Thieving targets with Cooking Stall selected in the official preview interface.
Official preview screenshot. Thieving targets have their own rewards and danger.

Four target types

Type Additional check
NPC or stall Stealth against the target’s Perception; failure damage and food
Locked chest Required lockpicks or the corresponding key
Heist Several successful stages, with completion rewards at the end

Fortune increases item reward quantity. It is different from raising the chance to succeed. More loot on successes does not remove food use or stuns on failures.

A rare equipment drop can require preparation

Chef’s Hat improves Cooking proficiency, but the Chef is not an early harmless target. The data snapshot lists Perception 238 and damage 82. Use the current target panel and your healing setup before chasing the hat.

Do not compare that acquisition with Cooking as though the hat were already owned. A fair comparison includes the time and food spent obtaining it, then the amount of Cooking that will benefit.

Chest loot and GP are separate

A chest’s direct currency reward is not its whole sale value: item drops can be sold separately. That also means an advertised gross rate can assume selling materials you wanted to keep. Keys and lockpicks add another acquisition cost.

A suitable key can reduce the lockpick requirement. Read its actual effect and slot; do not assume finding a key half creates a usable key or that a universal key works on every chest.

For an offline session, watch enough attempts to establish damage and consumption on your loadout. Then use food and Auto Eat to check lethal-hit safety. There is no safe-money ranking that can ignore those conditions.

Sources

  1. Independent demo skill requirementsDemo 0.11.2-alpha.4, Steam build 26074343. Skill gates retain their original item, enemy and sale-income statistics.
  2. Independent Chef target definitionThievingRecipe/7: Chef, Perception238, damage82, level30 and Chef’s Hat in the rare reward table.
  3. Demo 0.11.2 action formulasVersioned game-rule inspection for gathering, artisan production, Cooking and Thieving; base values exclude equipment and supply-chain costs.
  4. Demo 0.11.4 item and equipment factsEquipment slots, consumables and numeric item effects in Demo 0.11.4. Item definitions and acquisition conditions are separate fields.
  5. Player chest discussionPlayers distinguish chest opening GP from saleable item loot and assembled keys.

Privacy