Firemaking opens after 50 Normal Logs gained through Woodcutting. This cumulative counter is separate from the logs currently in the bank. It burns logs for skill progress, lights lanterns for dark combat areas and processes specific combat items for Prayer points. Those categories have different recipes and rewards.

Select the reward before the fuel
Ordinary log XP, a lit lantern and Prayer points are separate goals. Inspect the chosen recipe’s output rather than assuming every Firemaking action supplies all three. A dark combat area needs the relevant light setup; a larger log stack does not itself provide equipped light.
A base Normal Log burn has a four-second interval and 6 XP in this data snapshot. Burning 100 logs therefore takes 400 seconds and awards 600 base XP before preservation, speed and XP bonuses. It also spends logs that could have supplied shafts or another recipe.
The bonfire is not a demo shopping target
The bonfire’s data entry contains a Firemaking 10 requirement and 15,000 GP cost, alongside an availability gate at Firemaking 121. The demo’s level cap is 60. Do not save 15,000 GP or train to 10 expecting that definition alone to make the bonfire purchasable.
That locked demo purchase does not establish a launch unlock level. Recheck the available purchase and its requirements after the release rather than treating a shipped definition as an accessible upgrade.
The Early Access guide lists the features the developer has actually announced. Check the launch notes before turning a locked definition into a current route.
Do not burn an input you still need
Normal Logs feed Fletching, while special quest remains can have a named burn objective. Keep the current Act 1 requirement visible before selling or processing quest materials in bulk.
For Prayer, compare the selected item’s bury action with any dedicated burn recipe. The Prayer guide explains how earned points are later spent, including prayers that pay on the enemy’s turns rather than your own.
For Murkwoods and Weaver Gloves, the light and equipment route gives the area’s 36 Darkness requirement, the Copper Slayer Permit gate and combinations that leave a lantern slot free.
Sources
- Independent demo skill requirementsDemo 0.11.2-alpha.4, Steam build 26074343. Skill gates retain their original item, enemy and sale-income statistics.
- Demo 0.11.2 action formulasVersioned game-rule inspection for gathering, artisan production, Cooking and Thieving; base values exclude equipment and supply-chain costs.
- Demo 0.11.4 purchase definitionsPurchase costs and configured associations checked separately. An unused standalone definition is not a purchasable upgrade.



