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Melvor Idle 2
Skills & guides
Official Farming skill icon showing a seedling growing from soil.

Farming seeds, plots and crop maintenance

Farming requires one Bird Nest gained through Woodcutting and three Potato Seeds found in total. These are cumulative statistics, rather than a requirement to keep the nest and all three seeds in the bank. Open Bird Nests to look for seeds; receiving a nest alone does not satisfy the seed counter.

Buy the plot category you need

Initial purchase Base price and level
Allotment 1 or 2 3,000 GP each
Herb 1 4,000 GP
Compost 1 5,000 GP, Farming 5
Mill Farm 1 15,000 GP, Farming 10; mill construction is separate
Tree 1 100,000 GP, Farming 15

Two initial allotments cost 6,000 GP before seeds and later care. An herb plot serves a different production chain; Herblore remains locked in the demo. Do not buy it expecting to brew the launch potions immediately.

Maintain the crop before it finishes

Pests and disease reduce final product quantity when protection is insufficient. Watering and compost apply their respective bonuses. Maintain the planted crop while it grows; buying another plot does not remove pests or disease from this one.

Regrowing crops produce further harvests after their regrowth interval, up to the remaining regrowth count. Clearing a growing plot removes its planted product and compost without refunding the spent items.

Automation can run out

Automatic planting, harvesting, watering and composting pay their configured automation costs. Farming’s tutorial identifies Wine as its automation fuel. Check the actual action cost and stock rather than assuming one bottle runs every automated step indefinitely.

If a grown crop cannot fit in the bank, ordinary Farming leaves it ready to harvest; it is not destroyed. That differs from Grain Mill output, which uses its own ingredient storage and a separate production cycle.

Farming runs alongside the active skill. A gathering session can therefore supply materials while crops grow, but neither activity supplies missing Wine, seeds or bank capacity for the other. Bank upgrades can remove a recurring harvest blockage.

Sources

  1. Independent demo skill requirementsDemo 0.11.2-alpha.4, Steam build 26074343. Skill gates retain their original item, enemy and sale-income statistics.
  2. Demo 0.11.4 plot costsAllotment1/2, Herb1, Compost1, MillFarm1 and Tree1 costs and level requirements.
  3. Demo 0.11.4 passive-system rulesHourly animal feeding, care conditions and the transactional harvest behavior of mature crops.

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