Quests unlock when Smithing, Fletching and Runecrafting each reach level 5. Act 1 has eight quests. The current task can require an item in the bank, a newly performed recipe or a specific combat style; those are different checks.

Act 1 objectives
| Quest | Required sequence |
|---|---|
| Pointy Preparation | Supply 24 Stone Arrows; defeat 3 Archery Targets using Ranged |
| Fishin’ for Trouble | Supply 3 Copper Swords; gain 15 Raw Sardine through Fishing; defeat 5 Golbin Ambushers |
| Boarish Bonfire | Cut 1 Wood Debris and mine 1 Stone Debris; supply 50 Mackerel Bait and fish 15 Raw Trout; defeat 1 Enraged Boar |
| Misty Reconnaissance | Make and supply 6 Climbing Hooks and 3 each of Climbing Gloves, Boots, Rope and Harness |
| Rocky Rumble | Create 1 Sulfur Protection Gloves and supply 25 Volatile Fire Runes; defeat 5 Grumpy Golems; supply 10 Steel Rock Anchors and create 10 Canyon Supports |
| Dungeon Breakout | Supply 10 Silver Bars; cut 1 Fortress Wall, create 1 Reinforced Woodcutter’s Axe, then cut 1 Damaged Fortress Wall |
| Tree Trimming | Supply 5 Strawberry Cakes; defeat 1 Tainted Treant; gain 25 Treant Remains through Woodcutting and burn 25 through Firemaking |
| In the Thick of It | Burn Brazier 1, 2 and 3; cut 1 Fort Gate; defeat 1 Ringleader |
The quest’s active panel determines which stage is accepting progress. Owning an item does not by itself prove that a separate Create action counter is complete. Misty Reconnaissance specifically combines item requirements with recipe-production goals.
Two common blocks
Pointy Preparation needs Ranged kills. A melee kill does not satisfy an objective that explicitly names Ranged. Prepare the bow, equipped ammunition and a loadout without large Ranged penalties; see ammunition and accuracy.
Boarish Bonfire needs Mackerel Bait, not cooked Mackerel. Its Cooking recipe opens at 27 and makes 20 bait from 1 Raw Mackerel at base output. The recipe has difficulty 1, so unmodified proficiency at its level-27 unlock gives 100% success. Three base crafts consume 3 Raw Mackerel and supply 60 bait, enough for the 50-item requirement with 10 left over. Recheck the displayed chance if modifiers have changed proficiency or difficulty. A Bait Box can offer another source; a random box is not a guaranteed quantity of the required bait.
Quest tools and late fights
Dungeon Breakout’s reinforced axe must be equipped to cut the second wall; owning it in the bank is insufficient. The 0.11.3 public update fixes a sale interaction that could previously block progress; use the demo update guide if an older installation behaves differently.
Treants can expose a damage problem rather than a simple level requirement. Armour and ward explains why repeated low hits can fail to break armour, and why a heavier hit can change the remainder of a fight. Keep food, runes or ammunition available throughout the quest encounter rather than assuming the submitted materials prepare the combat loadout.
Sources
- Independent demo recipe definitionsDemo 0.11.2-alpha.4 records. Ingredients, completed outputs, levels, steps and base intervals are separate fields.
- Demo 0.11.4 quest goal verificationMQ3–MQ8 active-stage goals and required item payments; reinforced axe must be equipped for the second wall.
- Act 1 firsthand routeQuests unlock at Smithing 5, Fletching 5 and Runecrafting 5.
