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Melvor Idle 2
Skills & guides

Toolbelts, equipment slots and loadouts

Open the non-combat skill you want to improve, then click the helmet icon on its right-hand sidebar. Choose the appropriate equipment slot there. Putting a skilling item into a combat slot does not equip it in that skill’s toolbelt.

Separate rows for combat equipment, Farming toolbelt and Smithing toolbelt.
Original diagram. Combat equipment and each skill’s toolbelt are separate destinations.

A scythe in the wrong slot

A scythe can appear as a combat weapon and as Farming equipment. Equip it through Farming’s own equipment panel when you want its Farming benefit. Players coming from the original Melvor have reported leaving the scythe in their combat hands while expecting it to help Farming.

The same destination check applies to other skills. Hobforge Gloves belong in the Smithing Gloves toolbelt slot. Owning them in the bank or wearing unrelated combat gloves does not fill that slot.

Compare combat equipment

  1. Open Combat and click the equipment slot you want to change.
  2. Search or sort the available items in the slot picker.
  3. Hover an item to inspect its stats and the difference against the equipped item.
  4. Compare the attack interval and relevant attack or defensive values together. A larger single number does not describe the whole tradeoff.

For a recipe that produces equipment, inspect View Stats in the Selected panel before spending its ingredients. That is useful when deciding whether a new Smithing or Fletching tier is worth making immediately.

Find a purchased loadout

The loadout menu is above the equipment slots on the Combat page. A new character begins with Loadout 1. Battle Loadouts and Slayer Loadouts are bought through that menu; purchasing one adds a loadout rather than giving an inventory item.

A loadout purchase also does not enable Auto Slayer. That control is in the Slayer Master panel, described in Slayer tasks.

Check the active skill before a long session

When changing from Smithing to Cooking, inspect Cooking’s own slots. Skill equipment is separate, so a useful Smithing setup does not prove that the next skill has its equipment fitted. Then check the selected recipe, ingredients and stop condition before starting the batch.

Beastcrafting skill equipment distinguishes reusable gear from consumable stacks and the dungeon source of Hobforge Gloves. For combat, Ranged accuracy explains how otherwise strong armour can undermine a bow loadout.

Sources

  1. Demo 0.11.4 item and equipment factsEquipment slots, consumables and numeric item effects in Demo 0.11.4. Item definitions and acquisition conditions are separate fields.
  2. Player equipment-slot correctionsPlayers distinguish equipping a scythe as a weapon from attaching it to the Farming toolbelt.
  3. Toolbelt mechanicsSecondary reference for interface control locations; numeric definitions are listed separately above.

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