Train Woodcutting to level 5 to open Crafting. To open Beastcrafting, reach Hunting level 15 and trap a Bushland Rabbit. Reaching the level without trapping the rabbit leaves that second requirement unfinished.

Choose a route by its equipment
| Goal | Skills to connect | What the route supplies |
|---|---|---|
| Begin melee combat | Mining, Smithing, Fishing, Cooking | A weapon and armour, plus food for incoming damage |
| Begin Ranged combat | Woodcutting, Smithing, Fletching, Crafting | A ranged weapon, ammunition and leather armour |
| Begin Magic combat | Mining, Runecrafting, Ranching | Rune Essence, runes, magic equipment and wool from sheep |
| Improve non-combat skills | Crafting, Hunting, Beastcrafting | Traps, animal materials and equipment or consumables for other skills |
Melee avoids the recurring ammunition or rune requirement. Ranged and Magic need those supplies prepared alongside food, so a weapon alone does not prepare an unattended session.
Open Beastcrafting
- Unlock Crafting and make a trap suitable for the animal you want to catch.
- Train Hunting until Bushland Rabbit is available at level 15.
- Trap one rabbit. Check the Beastcrafting entrance after the successful catch.
- Inspect the recipe you want to make. Opening the skill does not satisfy every recipe’s own level and material requirements.
Rabbit materials support early Beastcrafting, including Cooking equipment. Keep the item’s destination in mind: a skilling item belongs in the relevant toolbelt.
Start the passive skills while gathering
Farming and Ranching can progress alongside the skill you are actively training. Start a crop or an enclosure before settling into a long gathering session. Crops supply Cooking ingredients; sheep supply wool and cows supply milk. Bees add a separate food requirement, so prepare their Ambervine Leaves before buying a full box.
Use the bottom statistics bar to inspect production and consumption rates. A long Fishing session supplies raw fish, but those fish still need Cooking before they can be selected as combat food. Check food and Auto Eat before leaving an enemy running.
The skill and interface reference lists every recorded unlock condition, including the enemy and item requirements missing from a level-only route. Hunting snares gives the exact materials for the first five traps; Magic supplies covers the separate Mind Golbin gate.
Sources
- Independent demo skill requirementsDemo 0.11.2-alpha.4, Steam build 26074343. Skill gates retain their original item, enemy and sale-income statistics.
- hookshot24’s beginner guideFirsthand cross-skill routes, food preparation and equipment-slot corrections.

