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Melvor Idle 2
Skills & guides

Fishing spots, priority fish and mixed catches

Fishing opens at Woodcutting level 2. Select a location and then a spot. A spot can contain several fish, so choosing it does not guarantee that every successful cast gives the one fish named by your quest or Cooking recipe.

Fishing location choices beside an illustrated riverside scene.
Official preview screenshot. A fishing spot can contain several fish and non-fish rewards.

What a priority fish changes

Priority selection is separate from the spot’s ordinary fish/junk selection. A chosen priority fish does not turn every cast into that item. Check the spot’s current pool and catch chance as well as the priority control.

Special rewards use their own rolls. They should not be added to the ordinary fish chance as if both were choices from one reward table. Junk catches still pay Fishing XP in this snapshot, so XP growth and useful-fish growth can diverge.

Estimate the ingredient you actually need

Suppose a Cooking batch needs 100 Raw Mackerel. One hundred fishing attempts are enough only if all 100 supply a usable Mackerel, with the required quantity. Mixed catches and junk invalidate that shortcut.

Watch the actual Raw Mackerel stock change over a representative interval. Keep that material rate separate from the recipe’s Cooking success chance. The Cooking guide explains why 100 raw ingredients can still produce fewer than 100 cooked results.

Bait and equipment checks

Inspect the current spot’s fish pool, Fish/Junk chances, special rewards and selected bait. A bonus affecting the fishing interval changes attempts per time; a bonus affecting doubling changes output. They solve different bottlenecks.

Fishing equipment belongs in Fishing’s own toolbelt. The Fisherman’s Raincoat and Seashell Necklace are Fishing items, rather than universal combat armour. Evaluate any acquisition detour against the amount of Fishing you still intend to do.

For Act 1, retain the exact fish named by the current objective. Quest requirements distinguishes supplying an item from gaining it through Fishing while a task is active.

Sources

  1. Independent demo skill requirementsDemo 0.11.2-alpha.4, Steam build 26074343. Skill gates retain their original item, enemy and sale-income statistics.
  2. Demo 0.11.2 action formulasVersioned game-rule inspection for gathering, artisan production, Cooking and Thieving; base values exclude equipment and supply-chain costs.
  3. Demo 0.11.4 catch selectionPriority selection, ordinary fish/junk selection and special rewards are separate parts of the catch.

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