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Melvor Idle 2
Skills & guides

Smithing bars, equipment and Shop tools

Smithing opens at Mining level 2. It smelts bars, forges melee equipment and makes components for other skills. Shop tools are purchases with their own requirements; making bars does not automatically buy an axe or pickaxe.

Smithing interface showing a selected Rune Dagger and its recipe panel.
Official preview screenshot. Smithing includes smelting, equipment and components.

Base smelting recipes

Bar Smithing level Ingredients per bar
Copper 5 1 Copper Ore
Iron 10 1 Iron Ore
Steel 25 1 Iron Ore + 1 Coal

These three recipes have one step at a base 2.5-second interval. Before bonuses, 50 Steel Bars require 50 Iron Ore and 50 Coal, with 125 seconds spent smelting. This excludes time spent mining both resources.

Do not import the original game’s metal or coal ratios. The recipe shown here uses the sequel’s recorded costs. The reference database and batch planner use the same base records.

Steps are not finished items

Stone Sword has two base two-second steps and consumes 2 Stone for one sword. A single step therefore does not award a sword or spend a second full recipe’s ingredients. The craft finishes after both steps, subject to step-skipping bonuses.

The full ingredient cost must remain available while those steps run. Selling the reserved materials mid-craft can stop the action before completion. Preservation can spare ingredients at completion, but it does not remove the requirement to have them available.

Decide what the bars are for

The configured Copper Axe Head purchase consumes 15 Copper Bars and 1,000 GP at Woodcutting 5. Forging a combat item consumes its own recipe materials. If you spend all the bars on armour first, the skill level alone will not pay for the axe.

Inspect View Stats before making equipment. Include attack interval, accuracy and the intended combat style in the comparison; Smithing armour can penalize Ranged accuracy. Fit non-combat bonuses through the relevant toolbelt, rather than assuming a forged item belongs in combat.

Sources

  1. Independent demo skill requirementsDemo 0.11.2-alpha.4, Steam build 26074343. Skill gates retain their original item, enemy and sale-income statistics.
  2. Independent demo recipe definitionsDemo 0.11.2-alpha.4 records. Ingredients, completed outputs, levels, steps and base intervals are separate fields.
  3. Demo 0.11.4 purchase definitionsPurchase costs and configured associations checked separately. An unused standalone definition is not a purchasable upgrade.

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