On death, the demo draws one equipment slot for its item penalty unless a No death penalty effect is active. An ordinary item in that slot is destroyed. A stack loses 10% rounded down, with at least one item lost; it does not automatically lose the whole stack.
Worked equipment outcomes
| Rolled slot | Penalty in the data snapshot |
|---|---|
| One ordinary equipped item | That item is destroyed |
| A stack of 137 ammunition | 13 lost; 124 remain |
| A stack of 9 ammunition | 1 lost; 8 remain |
| Empty slot | No item lost |
| Slot occupied indirectly by another slot’s item | No separate item lost from that slot |
The stack formula is trunc(max(0.1 × quantity, 1)). Losing nothing can therefore be an empty-slot result, rather than proof that a prayer was active or the death rule failed.
Death restores hitpoints and stops combat. Restored HP does not refund food, ammunition, runes or the item selected by the penalty.
Protect Item must be active and funded
Protect Item supplies the No death penalty effect while its prayer bonus is active. Its base cost is 4 Prayer points at the start of each enemy attack turn. Merely unlocking it, or leaving its name selected without enough points to pay, does not keep the bonus running.
For an enemy making 20 turns, budget 80 points before preservation for Protect Item alone. Other selected prayers add their own costs. Prayer timing explains why a prayer paid on your attack turns needs a different count.
Protection from item loss does not prevent the death or make an unattended fight viable. Food and Auto Eat addresses the hit sequence that causes the death in the first place.
Check the current loadout after a defeat
Inspect the actual equipped slots and quantities, not only the bank. A remaining ammo stack can hide a partial loss. If you changed loadouts before the fight, compare the lost item with that active set; owning another copy in the bank does not mean both sets still have it fitted.
Toolbelts and loadouts separates combat equipment from skill gear. The random combat-slot penalty is not a reason to assume every non-combat toolbelt was cleared as well.
Sources
- Demo 0.11.4 prayer definitionsGuard/Evade/Protect cost 1 on enemy turns; Strength/Power/Will cost 1 on player turns; Protect Item costs 4 on enemy turns and supplies NoDeathPenalty.
- Demo 0.11.4 healing and death rulesBase Auto Eat threshold and random equipment-slot penalty, including partial stack loss.
- Demo 0.11.4 item and equipment factsEquipment slots, consumables and numeric item effects in Demo 0.11.4. Item definitions and acquisition conditions are separate fields.
- Firsthand item-loss reportsPlayers distinguish empty-slot rolls and partial stack loss from original-game expectations.


