Underkeep guides
26 guides to parties, dungeon routes, puzzle gates, recipes and combat rules for release 1.0.5.
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Characters
Party creation: classes, races and equipmentBuild a four-hero party with usable front and back rows, compare class resources, and avoid race restrictions or missing equipment requirements.
Races: Stoneborn armor and Human XPCompare all six Underkeep races by restrictions and actual benefits, including current Stoneborn Strength and the difference between armor and resistance.
Raven mutations: role conflicts and reroll decisionsEvaluate stable and unstable Raven mutations for melee, ranged and spell roles, with exact accuracy penalties and the risk of Phase-Slip Carapace.
Classes
Warrior skills: weapon requirements and free actionsChoose Warrior skills for swords, axes, maces, shields or two-handed weapons, and use Champion’s Grip without losing the round’s attack.
Paladin: Zeal, healing and WisdomUnderstand the Paladin’s five-Zeal limit, Righteous Strike, spend-versus-hold passives, and Wisdom requirements on healing equipment.
Thief skills: statuses, Backstab and Shadow LungeBuild a dagger Thief around negative effects, armor pierce and Evasive Roll, with the target conditions each attack needs.
Ranger skills: accuracy, marks and Execution ShotImprove Ranger hit chance, compare Aimed Shot with Quickshot, and set up Execution Shot using Hunter’s Prey or Mark the Dead.
Wizard spells: mana costs, elements and controlCompare early Wizard spell costs, distinguish guaranteed hits from status rolls, and plan the level-six area spells without exhausting mana.
Voidcaller: healing ranks, auras and armored targetsBuild a support Voidcaller with Void Mend cures, Power of the Void and one aura. Compare a Reach weapon with the mana cost of Void Lance.
Blood Mage: bones, HP costs and Wisdom equipmentUnderstand when Blood Mage spells spend a bone or health, why Crimson Renewal is different, and how Bleed and Wisdom gear affect the build.
Walkthrough
Hollowgrave Tunnels: pickaxe and Silver KeyEscape the Fangroot pit route through Hollowgrave, find the Orc Chieftain’s chest key, and retrieve the separate Silver Key for the northwest door.
Mushroom Bond: quest choice and transformationReturn five shroomlings to Mrs. Puffshroom for Family Reunion and Mushroom Bond. Temporary mushroom transformations do not end the full game.
Puzzles
Trial of Dexterity: throw onto the plateOpen the optional Soulforge Depths gate by throwing a light object onto its distant pressure plate, and distinguish a throw from dropping an item.
Gravewood Crypt: leaf plates and statue resetPut the gargoyles on leaf-etched stones and use the reset added in patch 1.0.4 when the statues block one another.
Seal of Yellow and Seal of Purple solutionsLight the correct pairs of colored flames for the Soulforge seals and distinguish the optional chest from the eight-key route into the depths.
Exploration
Crafting
Survival
Combat
Combat positioning, Reach and action orderKeep rear-row heroes attacking, move before committing an action, use potions without spending a turn, and match skills to current equipment.
Armor, Pierce and Sharpness: why a hit is BlockedCalculate when a physical hit crosses Armor, why Sharpness disappears on a blocked strike, and why player Armor prevents a different amount.
Ranged accuracy: Dexterity, Blind and enemy evasionWork out the actual chance for bows, crossbows, slings and melee attacks to hit, including enemy-specific defenses and the Lucky Farsight reroll.
Status effects and curesMatch status effects to the right potion or Void Mend rank, distinguish movement locks from skipped turns, and avoid wasting food while diseased.
Bleed and Exsanguinate stackingSee what repeated Bleed applications actually combine, when Exsanguinate adds damage, and how Bloodfall’s three status rolls differ from guaranteed Bleed.






