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Underkeep
Dungeons & recipes

Underkeep party, dungeon and potion guide

Build a four-hero party around positions, weapon access and recovery. Back-row heroes need Reach, ranged attacks or a usable spell. The seven classes spend different resources: Stamina, Zeal, Mana, bones or HP.

Choose classes and equipment together

Warrior and Thief skills have weapon conditions, Paladins build Zeal through attacks, and Blood Mages need bones or health for most spells. Stoneborn cannot wear body armour. Check these restrictions before assigning a hero’s role.

Assign a healer and keep cure Mana

Void Mend adds Bleed, Burn, Poison and Stun cures at different ranks. Rank 4 needs 16 Mana for its Poison cure; spending 5 Mana on Void Lance from a 19-Mana pool leaves only 14. Power of the Void improves both healing and offensive spells.

Work out why attacks fail

Accuracy, enemy evasion and Blind affect whether an attack lands. Armor can block damage after that hit check. Compare melee and ranged hit chance in the combat calculator, then check Pierce and Sharpness for attacks that connect but deal no damage.

Resolve dungeon obstacles

Hollowgrave Tunnels needs the right tools and Silver Key route. Gravewood Crypt’s leaf plates and the Soulforge seals have separate solutions. Keep potion ingredients and food recovery available before committing to another fight.

Combat rules

Class builds

Current release

1.0.5: Wisdom, resting and staff skill fixesSee the current Paladin and Stoneborn corrections, stronger resting recovery, fixed item-skill costs, and the earlier Gravewood statue-reset change.All 26 Underkeep guides

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