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Warrior skills: weapon requirements and free actions

Updated for Release 1.0.5

Choose the Warrior’s attack skill after choosing a weapon. Flurry Thrust needs a sword, Skull Rattle needs a mace, and Slice and Dice needs an axe. A point in a different weapon’s skill will not help the weapon currently equipped.

Rank-1 sword, axe and mace skills compared by stamina cost and their different effects.
Original mechanic diagram.

Early weapon choices

Weapon and rank-1 skill Cost and consequence
Sword: Flurry Thrust 4 stamina; a 110% weapon strike followed by a 35% strike
Mace: Skull Rattle 5 stamina; 110% weapon damage with a 9% stun chance
Axe: Slice and Dice 5 stamina; 110% weapon damage, ignoring 1 Armor

Flurry’s percentages describe two separate strikes. Against heavy Armor, splitting damage can be worse than an attack that ignores Armor: subtraction happens on each physical hit. Use the Armor and Sharpness example before comparing summed percentages.

Shield Bash opens at hero level 2 and requires a shield. Its passive Armor increases with skill rank, while its stun remains a chance rather than a guaranteed skipped enemy turn. Riposte, available at level 3, requires a one-handed weapon; Cleave at level 4 needs a two-handed melee weapon and attacks two enemies.

Champion’s Grip and party protection

Champion’s Grip opens at hero level 4 and is a free action. At rank 1 it costs 7 stamina, lasts four rounds, grants stun immunity and adds 20% melee, ranged and unarmed damage. Activate it before spending the Warrior’s normal action. It does not create another ordinary attack.

Provoking Shout redirects attacks toward the Warrior for two rounds. Its rank-1 redirect chance is 40%, rising to 100% at rank 5. Use it when the Warrior can absorb the redirected hits; a nearly defeated Warrior is a poor recipient for the other front-liner’s damage.

Battle Roar, unlocked at level 5, spends the normal action to buff the whole party for three rounds. It has more recipients in a party with several physical attackers than in a group where most damage comes from spells. Compare its party benefit with the immediate attack you give up.

The class and skill reference lists unlocks and equipment conditions without requiring a respec or a different weapon purchase.

Sources

  1. VoidEngineer’s current player guideCurrent skill tables, equipment requirements and extracted combat rules; updated November 12.
  2. Official patch 1.0.5Current release fixes and recovery changes.

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