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Underkeep
Dungeons & recipes

Classes & skill reference

Release 1.0.5. Reviewed November 12, 2026.

Seven classes and 35 selected skills. Skill unlocks refer to hero level; numeric sequences run from skill rank 1 to rank 5. Values are base values before equipment, attributes and other passives.

35 selected skills.

Warrior weapon-skill requirements diagram

Warrior

STR. Stamina. Front row.

Build and equipment conditions →

Flurry Thrust

Hero level
1
Type
Action
Cooldown
3 rounds
Weapon
sword

Two separate weapon strikes; Armor checks each hit.

Stamina cost
4 / 5 / 6 / 7 / 8
First strike (% of weapon)
110% / 120% / 130% / 140% / 150%
Second strike (% of weapon)
35% / 40% / 45% / 50% / 55%

Skull Rattle

Hero level
1
Type
Action
Cooldown
3 rounds
Weapon
mace

The stun chance is separate from the weapon hit.

Stamina cost
5 / 6 / 7 / 8 / 9
Damage (% of weapon)
110% / 120% / 130% / 140% / 150%
Stun chance
9% / 17% / 25% / 33% / 41%

Slice and Dice

Hero level
1
Type
Action
Cooldown
3 rounds
Weapon
axe

Armor ignored cannot lower the target below zero effective Armor.

Stamina cost
5 / 6 / 7 / 8 / 9
Damage (% of weapon)
110% / 122% / 134% / 146% / 158%
Armor ignored
1 / 2 / 3 / 4 / 5

Champion's Grip

Hero level
4
Type
Free action
Cooldown
6 rounds

Free action; the four-round buff also grants Stun immunity.

Stamina cost
7 / 8 / 9 / 10 / 11
Melee/ranged/unarmed damage
+20% / +27% / +34% / +41% / +48%

Battle Roar

Hero level
5
Type
Action
Cooldown
5 rounds

Uses the ordinary action; benefits party physical attackers.

Stamina cost
10 / 11 / 12 / 13 / 14
Party melee/ranged/unarmed damage
+15% / +20% / +25% / +30% / +35%
Party crit chance
+3% / +6% / +9% / +12% / +15%

Paladin

STR / WIS. Zeal. Front row.

Build and equipment conditions →

Lay on Hands

Hero level
1
Type
Action
Cooldown
2 rounds

Rank caps Zeal spent; each point consumed restores 3 HP.

Max Zeal consumed
1 / 2 / 3 / 4 / 5
Max heal (3 HP per Zeal)
3 HP / 6 HP / 9 HP / 12 HP / 15 HP

Divine Guard

Hero level
1
Type
Passive

Triggers when Zeal is spent; Armor lasts one round.

Bonus armor
+1 / +2 / +3 / +4 / +5

Righteous Strike

Hero level
3
Type
Free action
Cooldown
3 rounds

Free action; next basic attack also generates one extra Zeal.

Next basic attack damage
+15% / +20% / +25% / +30% / +35%

Sacred Bulwark

Hero level
4
Type
Passive

Converts the stated portion of Wisdom into Armor.

Wisdom added as armor
20% / 35% / 50% / 65% / 80%

Consecrated Ground

Hero level
5
Type
Action
Cooldown
5 rounds

Costs 3 Zeal and ends when the party moves.

Duration
1 rd / 2 rd / 3 rd / 4 rd / 5 rd
Party armor
+1 / +2 / +3 / +4 / +5
Party fire/ice/lightning resist
+5% / +9% / +13% / +17% / +21%

Thief

DEX. Stamina. Front row.

Build and equipment conditions →

Bleeding Dash

Hero level
1
Type
Action
Cooldown
2 rounds
Weapon
sword or dagger

Bleed must actually land to enable a later Bleed-dependent attack.

Stamina cost
6 / 7 / 8 / 9 / 10
Bleed chance
60% / 70% / 80% / 90% / 100%
Bleed damage / round
4 / 5 / 6 / 7 / 8
Bleed duration
1 rd / 2 rd / 3 rd / 4 rd / 5 rd

Nightshade Mastery

Hero level
1
Type
Passive

Daggers and swords; random Poison, Bleed, Blind or Burn.

Status chance per hit
40% / 50% / 60% / 70% / 80%

Backstab the Weak

Hero level
1
Type
Action
Cooldown
2 rounds
Weapon
dagger

A dagger attack; each negative effect adds crit chance.

Stamina cost
5 / 6 / 7 / 8 / 9
Base crit chance
+20% / +20% / +20% / +20% / +20%
Crit per negative effect on target
+10% / +15% / +20% / +25% / +30%

Evasive Roll

Hero level
3
Type
Free action
Cooldown
5 rounds

Free action; raises Evasion and the usual Evasion cap.

Stamina cost
6 / 7 / 8 / 9 / 10
Evasion
+10% / +15% / +20% / +25% / +30%
Evasion cap raised by
+2% / +4% / +6% / +8% / +10%

Shadow Lunge

Hero level
6
Type
Action
Cooldown
3 rounds
Weapon
dagger

Needs a dagger; its extra 50% requires Bleed or Poison.

Stamina cost
6 / 8 / 10 / 12 / 14
Damage (% of weapon)
130% / 145% / 160% / 175% / 190%
Bonus vs bleeding/poisoned
+50% / +50% / +50% / +50% / +50%

Ranger

DEX. Stamina. Back row.

Build and equipment conditions →

Aimed Shot

Hero level
1
Type
Action
Cooldown
3 rounds

The damage and crit bonuses do not bypass the ranged hit roll.

Stamina cost
6 / 8 / 10 / 12 / 14
Ranged damage
+50% / +60% / +70% / +80% / +90%
Ranged crit chance
+2% / +4% / +6% / +8% / +10%

Cloak of Swiftness

Hero level
1
Type
Passive

Ranger version; hit bonuses add flat percentage points.

Evasion
+2% / +4% / +6% / +8% / +10%
Ranged hit chance
+5% / +10% / +15% / +20% / +25%
Ranged crit chance
+2% / +4% / +6% / +8% / +10%
Unarmed damage
+1 / +2 / +3 / +4 / +5

Skirmisher's Step

Hero level
3
Type
Free action
Cooldown
4 rounds

Free action; damage bonus applies to the next basic attack.

Stamina cost
5 / 6 / 7 / 8 / 9
Evasion
+10% / +20% / +30% / +40% / +50%
Next basic attack damage
+20% / +30% / +40% / +50% / +60%

Hunter's Prey

Hero level
5
Type
Action
Cooldown
4 rounds

Close enemy; the mark lasts three rounds.

Stamina cost
5 / 7 / 9 / 11 / 13
Damage taken by target
+20% / +25% / +30% / +35% / +40%

Execution Shot

Hero level
6
Type
Action
Cooldown
3 rounds

Bonus requires Hunter's Prey or Mark the Dead.

Stamina cost
6 / 8 / 10 / 12 / 14
Damage (% of weapon)
110% / 120% / 130% / 140% / 150%
Bonus vs marked target
+40% / +50% / +60% / +70% / +80%

Wizard

WIS. Mana. Back row.

Build and equipment conditions →

Fire Spark

Hero level
1
Type
Action

Burn deals 2 per round for 1–3 rounds when it lands.

Mana cost
8 / 10 / 12 / 14 / 16
Fire damage
7-13 / 10-16 / 13-19 / 16-22 / 19-25
Burn chance
20% at every level

Static Shock

Hero level
1
Type
Action

Hits two enemies in front; listed damage is per target.

Mana cost
6 / 8 / 10 / 12 / 14
Lightning damage
3-12 / 4-13 / 5-14 / 6-15 / 7-16

Ice Shard

Hero level
1
Type
Action

Spell damage hits; Freeze has its separate chance.

Mana cost
5 / 6 / 7 / 8 / 9
Ice damage
4-8 / 6-10 / 8-12 / 10-14 / 12-16
Freeze chance
10% / 12% / 14% / 16% / 18%

Feel the Flow

Hero level
2
Type
Passive

Adds maximum mana rather than restoring every missing point.

Max mana
+12 / +24 / +36 / +48 / +60

Fireball

Hero level
6
Type
Action

Hits two targets; Burn deals 3 per round for 1–3 rounds.

Mana cost
15 / 19 / 23 / 27 / 31
Fire damage
16-22 / 19-25 / 22-28 / 25-31 / 28-34
Burn chance
20% / 22% / 24% / 26% / 28%

Voidcaller

WIS. Mana. Back row.

Build and equipment conditions →

Void Mend

Hero level
1
Type
Action
Cooldown
2 rounds

Cures unlock cumulatively: rank2 Bleed, rank3 Burn, rank4 Poison, rank5 Stun.

Mana cost
7 / 10 / 13 / 16 / 19
Health restored
4 / 7 / 10 / 13 / 16

Power of the Void

Hero level
1
Type
Passive

Applies to Void healing and damage.

Void spell power
+8% / +16% / +24% / +32% / +40%

Aura of the Void

Hero level
1
Type
Aura

One aura active; aura levels are shared.

Barrier absorption
6 / 11 / 16 / 21 / 26

Void Lance

Hero level
3
Type
Action

Ranged spell that ignores enemy defenses.

Mana cost
5 / 7 / 9 / 11 / 13
Void damage
9 / 11 / 13 / 15 / 17

Unholy Convergence

Hero level
5
Type
Action
Cooldown
4 rounds

Close enemy; reduces physical damage and elemental/Blood resistance.

Mana cost
10 / 12 / 14 / 16 / 18
Enemy physical damage
-20% / -25% / -30% / -35% / -40%
Enemy elemental and blood resist
-3% / -6% / -9% / -12% / -15%

Blood Mage

END / WIS. Bone or HP. Back row.

Build and equipment conditions →

Blood Lance

Hero level
1
Type
Action
Cooldown
2 rounds

One bone replaces HP cost when available; 30% weaker against Undead.

HP cost
6 / 8 / 10 / 12 / 14
Blood damage
6-11 / 7-14 / 8-17 / 9-20 / 10-23
Bleed chance
50% at every level

Exsanguinate

Hero level
1
Type
Action
Cooldown
2 rounds

Target must already bleed; adds damage and remaining rounds directly.

HP cost
6 / 8 / 10 / 12 / 14
Extra bleed damage
+2 / +4 / +6 / +8 / +10
Extra bleed duration
+1 rd / +2 rd / +3 rd / +4 rd / +5 rd

Crimson Renewal

Hero level
2
Type
Action
Cooldown
3 rounds

Always pays HP, even when bones remain.

HP cost
5 / 10 / 15 / 20 / 25
Health restored
5 / 10 / 15 / 20 / 25

Leechcraft

Hero level
5
Type
Passive

Returns the stated portion of Blood damage as health.

Blood damage returned as HP
10% / 20% / 30% / 40% / 50%

Bloodfall

Hero level
6
Type
Action
Cooldown
3 rounds

Three hits per target; each hit rolls 30% Bleed separately. 30% weaker against Undead.

HP cost
12 / 16 / 20 / 24 / 28
Blood damage per hit
3-5 / 4-7 / 5-9 / 6-11 / 7-13
Bleed chance per hit
30% at every level

Combat calculations

Hit-chance calculator

Compare melee, ranged and spells against the same target, with Blind and the ranged second-roll helmet.

Equipment requirements

Attribute gates, Reach and weapon scaling before spending skill points.

Sources

  1. VoidEngineer: current player guide
  2. Official patch 1.0.5

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