A Ranger’s weapon attacks start from Dexterity × 10 hit-chance points, before bonuses and enemy evasion. Damage skills can still miss, so improving accuracy can matter more than increasing the damage of a shot that rarely connects.
Establish the hit chance
Cloak of Swiftness adds 5 ranged hit-chance points per rank, up to 25. A Ranger with 7 Dexterity and rank-2 Cloak starts at 80 points. Against a Wrathclaw’s 25 Evasion, the shot has a 55% chance to hit.
That example applies to ordinary ranged attacks and ranged weapon skills. It is not a damage-per-second estimate. Use the hit-chance calculator to compare your actual Dexterity, equipment bonuses and target.
Aimed Shot and Quickshot
At rank 1, Aimed Shot costs 6 stamina, adds 50% ranged damage and adds 2 crit-chance points. Quickshot costs 5 stamina and has a 20% chance to produce a second shot. That additional shot does not carry weapon effects or critical hits.
Quickshot therefore does not mean two full copies of every on-hit effect. If you need one stronger attack against Armor, compare the increased base hit with the target’s defense rather than assuming the occasional extra projectile is always better.
Skirmisher’s Step unlocks at level 3. It is a free action that raises Evasion for one round and strengthens the next basic attack. Its attack bonus is tied to a basic attack, so read that condition before spending the ordinary action on a skill instead.
Mark the intended victim
Hunter’s Prey opens at level 5 and increases damage taken by a close enemy for three rounds. It is not an unrestricted long-range opener. Execution Shot opens at level 6 and gains its conditional bonus against a target affected by Hunter’s Prey or Mark the Dead.
A Thief or Blood Mage can supply Mark the Dead, letting the Ranger use Execution Shot without spending its own previous action marking. Confirm the mark remains active when the shot resolves.
Barbed Arrows applies Bleed rather than a mark. Stillstrike applies Paralyze, which stops movement but does not stop the target attacking. Neither effect substitutes for Execution Shot’s named mark condition. Check the skill reference when arranging the party’s opening actions.
Sources
- VoidEngineer’s current player guideCurrent skill tables, equipment requirements and extracted combat rules; updated November 12.
- Official patch 1.0.5Current release fixes and recovery changes.




