A displayed ranged attack value is reduced by the target’s Evasion and ranged-only evasion. A Ranger can exceed 100 before that subtraction and still miss.
Apply the target’s defenses
Ranged hit chance is Dexterity × 10 + ranged bonuses − enemy Evasion − enemy ranged evasion. Blind subtracts another 50 points. These are flat points: Blind does not halve the result.
With 7 Dexterity and +10 ranged hit, the starting value is 80. Against a Wrathclaw with 25 Evasion it becomes 55%. Against a Boneblade with 30 ranged-only evasion it becomes 50%. Against a Grassfang with 50 Evasion and another 20 against ranged, it becomes 10%.
The calculator has these enemy presets and allows manual defenses for another target. Values at or below zero cannot hit; values at or above 100 cannot miss.
Melee and spells use different rules
Melee begins at 100 plus melee bonuses, then subtracts general and melee-only evasion. Dexterity does not increase that initial melee hit chance. The same Warrior hits the three example enemies at 75%, 100% and 40% respectively before Blind or other modifiers.
Damage spells skip this hit roll. Their status effects can still fail their separate rolls or meet an immunity. Switching to a spell against an evasive enemy can therefore solve a weapon-accuracy problem without raising Dexterity.
When the number looks sufficient
Check the target type before replacing the bow. Skeletons have ranged-specific evasion; some other targets have much larger general evasion. A hit bonus that guarantees accuracy against one enemy may still leave misses against another.
On a Raven, Photosensitive Eyes removes 20 ranged hit-chance points and Twisted Balance removes 5. Backseat Parasite can send an attack toward a different enemy, so the selected enemy’s defense may not describe the resulting attack.
Helmet of Lucky Farsight adds 20 ranged hit-chance points and grants a second roll after a missed ranged attack. If the resulting first-roll chance is 55%, two independent attempts give 1 − 0.45² = 79.75% chance to hit. That calculation assumes the same target and modifiers for both rolls; it does not increase the damage of a landed projectile.
The calculator offers the reroll separately so it is not silently assumed for every Ranger.
Sources
- VoidEngineer’s current player guideCurrent skill tables, equipment requirements and extracted combat rules; updated November 12.
- Official patch 1.0.5Current release fixes and recovery changes.




