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Equipment guides

Equipment: attributes, Reach and classes

Updated for Release 1.0.5

Equipment requirements and attack scaling are separate. A staff can require Wisdom to equip while its ordinary melee attack still scales with Strength. The item’s “Scales with” line describes the attack; the requirement describes who can equip it.

Attribute thresholds show why reaching an item requirement does not establish which stat scales its attack.
Original mechanic diagram.

Common planning thresholds

Attribute target What it covers
Strength 8 Heavy examples include Plate Armor, Moonsteel Shield and Claymore
Dexterity 7 Meets the highest Dexterity requirements in the current equipment definitions
Wisdom 8 Required by Staff of the Archmage

These thresholds do not override a second attribute requirement, a class restriction or the Stoneborn body-armor ban. Nor does an item existing in the definitions establish its location or merchant availability.

A healing role needs usable healing gear

A Paladin with insufficient Wisdom can miss the requirements on Amulet of Sun, Belt of Sun, Shield of Lethander and Gloves of the Sun. A Blood Mage needs Wisdom for Crimson Ring, Crimson Mask and Mantle of Bloodflow despite Endurance being the class’s main stat.

Before minimizing a secondary attribute, compare the actual item you intend to equip. An accessory bonus only helps after the hero meets its equip condition; do not count a locked item’s bonus as if it were already active.

Row and handedness checks

A rear-row hero needs a Reach weapon, a ranged weapon or a spell to contribute. A melee weapon’s larger damage range does not help if it remains Out of Reach. Check Reach separately from whether the item is one- or two-handed.

Two-handed equipment also competes with the offhand slot. A Warrior planning Shield Bash cannot use that skill after switching to a two-handed loadout that removes the shield. Cleave instead requires a two-handed melee weapon.

Damage bonuses need a landed hit

Sharpness and extra elemental weapon damage do not rescue a fully blocked base hit. Armor and Sharpness shows the threshold before crits and extra effects. Against high Evasion, check accuracy as a separate problem.

The class and skill reference keeps each selected skill’s weapon restriction beside its unlock level, so equipment and point investment can be planned together.

Sources

  1. VoidEngineer’s current player guideCurrent skill tables, equipment requirements and extracted combat rules; updated November 12.
  2. Official patch 1.0.5Current release fixes and recovery changes.

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