Equipment requirements and attack scaling are separate. A staff can require Wisdom to equip while its ordinary melee attack still scales with Strength. The item’s “Scales with” line describes the attack; the requirement describes who can equip it.
Common planning thresholds
| Attribute target | What it covers |
|---|---|
| Strength 8 | Heavy examples include Plate Armor, Moonsteel Shield and Claymore |
| Dexterity 7 | Meets the highest Dexterity requirements in the current equipment definitions |
| Wisdom 8 | Required by Staff of the Archmage |
These thresholds do not override a second attribute requirement, a class restriction or the Stoneborn body-armor ban. Nor does an item existing in the definitions establish its location or merchant availability.
A healing role needs usable healing gear
A Paladin with insufficient Wisdom can miss the requirements on Amulet of Sun, Belt of Sun, Shield of Lethander and Gloves of the Sun. A Blood Mage needs Wisdom for Crimson Ring, Crimson Mask and Mantle of Bloodflow despite Endurance being the class’s main stat.
Before minimizing a secondary attribute, compare the actual item you intend to equip. An accessory bonus only helps after the hero meets its equip condition; do not count a locked item’s bonus as if it were already active.
Row and handedness checks
A rear-row hero needs a Reach weapon, a ranged weapon or a spell to contribute. A melee weapon’s larger damage range does not help if it remains Out of Reach. Check Reach separately from whether the item is one- or two-handed.
Two-handed equipment also competes with the offhand slot. A Warrior planning Shield Bash cannot use that skill after switching to a two-handed loadout that removes the shield. Cleave instead requires a two-handed melee weapon.
Damage bonuses need a landed hit
Sharpness and extra elemental weapon damage do not rescue a fully blocked base hit. Armor and Sharpness shows the threshold before crits and extra effects. Against high Evasion, check accuracy as a separate problem.
The class and skill reference keeps each selected skill’s weapon restriction beside its unlock level, so equipment and point investment can be planned together.
Sources
- VoidEngineer’s current player guideCurrent skill tables, equipment requirements and extracted combat rules; updated November 12.
- Official patch 1.0.5Current release fixes and recovery changes.




