Rest consumes the party’s shared food supply. It cannot begin with enemies nearby, and a diseased hero receives no recovery from it. Repeatedly resting without checking the condition can spend food while leaving the original problem unresolved.
Before resting again
Retreat to a quiet part of the route and check the affected hero’s statuses. Disease is especially easy to confuse with a weak recovery rate because the party can spend food without restoring that hero’s resources. Cure it before committing another rest.
Poison, Burn and Bleed also require their own responses. A low-health character can remain in danger even when the party has plenty of food. Status effects and cures distinguishes the potion and Void Mend rank needed for each condition.
Mana recovery changed in 1.0.5
The official update increases resting mana recovery by approximately 30–50%, depending on Wisdom. It does not publish a single flat rate that applies to every hero. Compare the actual restored amount on the current character rather than using an old video’s resting duration as a universal cost.
More Wisdom also increases a mana user’s per-level maximum. A low-Wisdom build can therefore have both a smaller pool and different resting behavior. Equipment requirements provide another reason to inspect Wisdom before assigning all points elsewhere.
Food and flasks have competing uses
Grave digging spends the same food needed for recovery. Cook known stews and toast with the Mortar and Pestle, and keep some food when entering a region with several unfinished encounters.
Mana potions provide immediate recovery without spending a combat action. Combining two Minor Mana Potions into one regular Mana Potion consumes an extra flask, and the resulting recovery is not automatically greater than drinking both minors. The recipe guide includes the established 12–17 versus 17–25 restoration comparison.
Keep gold for Revival Statues as well as purchases. A dead hero receives no share of later XP, so an equipment upgrade bought with the entire reserve can leave the party unable to restore that hero before the next reward.
The Wizard guide compares cast costs, while Blood Mage costs explains a class whose main casting limit is bones or health instead of mana.
Sources
- VoidEngineer’s current player guideCurrent skill tables, equipment requirements and extracted combat rules; updated November 12.
- Official patch 1.0.5Current release fixes and recovery changes.




