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Underkeep
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XP sharing, fallen heroes and Human bonus

Updated for Release 1.0.5

XP is split among heroes who are alive when the reward is granted. A hero who fell earlier receives nothing from that kill or later quest reward, although XP from earlier kills remains on the character.

A four-person living party divides a reward before each hero receives personal XP bonuses.
Original mechanic diagram.

Read the party message correctly

“Party gains 100 experience” describes the total before division. With four living heroes, each starts from a share of 25. Human Fast Learner then increases that Human’s personal share by 10%; it does not increase the entire party’s total or the other heroes’ shares.

The division is rounded down before personal bonuses. For a 101-XP reward shared by four living heroes, the initial share remains 25. Final personal rounding is handled by the game; do not infer the exact displayed reward from a fractional intermediate value alone.

The same living-party rule applies to quest and encounter XP. Reviving a fallen character immediately before turning in a quest lets that hero participate in the reward, whereas reviving afterward cannot retroactively grant a missing share.

Difficulty changes kill XP

The extracted current rules apply 90% kill XP on Easy, 95% on Normal and 100% on Hard. Those modifiers describe kill rewards, not a promise that increasing difficulty makes every quest grant more XP.

Choose a difficulty the party can survive. A small increase in the kill reward can be outweighed by losing a hero’s shares while the group repeatedly travels back to a Revival Statue.

Equipment and race bonuses are personal

Human’s +10% and equipment Experience bonuses apply after the split to the hero wearing or possessing them. A bonus on a single character does not level all four faster.

Leaving only one hero alive funnels the surviving share to that hero, but creates a fragile party and revival expense. It is a consequence of the split, not a necessary leveling route. A balanced four-hero party gains the practical benefit of four available actions and fewer dangerous recovery trips.

For a hero repeatedly dying before rewards, inspect row placement, race restrictions and status cures before treating its lower level as the only cause.

Sources

  1. VoidEngineer’s current player guideCurrent skill tables, equipment requirements and extracted combat rules; updated November 12.
  2. Official patch 1.0.5Current release fixes and recovery changes.

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