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Oil durability cost: shots before a fully oiled gun breaks

  • Updated
  • Game version 1.0.6

A gun loses 1 durability per shot with nothing applied, plus 1 for every oil without “Does not increase durability loss” and 1 for a scroll, capped at 6 per shot. So the fifth counting enchantment cuts the shots before repair from a fifth to a sixth of the stock number, while the first one halves it. Scrolls with a durability multiplier apply it after the cap: a +200% scroll with four counting oils costs (1 + 5) × 3 = 18 per shot.

High Grade Oil, a SULFUR oil with +20% max durability.
High Grade Oil: +20% max durability and no durability cost. Game sprite from the SULFUR Wiki.

Shots before repair

Columns are the number of counting enchantments (oils and scroll):

Gun Durability 0 1 2 3 4 5 Scroll +200% with 4 oils
Klein Bauer 6,500 6,500 3,250 2,166 1,625 1,300 1,083 361
Ripox Mowlock 5,000 5,000 2,500 1,666 1,250 1,000 833 277
Socom ACR 4,700 4,700 2,350 1,566 1,175 940 783 261
Songbird 4,700 4,700 2,350 1,566 1,175 940 783 261
Neuraxis F22 4,200 4,200 2,100 1,400 1,050 840 700 233
CYB47 4,000 4,000 2,000 1,333 1,000 800 666 222
D4RT 4,000 4,000 2,000 1,333 1,000 800 666 222
Unknown 4,000 4,000 2,000 1,333 1,000 800 666 222
Ploika Compact 3,900 3,900 1,950 1,300 975 780 650 216
Vrede 3,900 3,900 1,950 1,300 975 780 650 216
Terrier URB. 3,700 3,700 1,850 1,233 925 740 616 205
Deathstar PG 3,600 3,600 1,800 1,200 900 720 600 200
Rokua .308 3,500 3,500 1,750 1,166 875 700 583 194
Rektor 100rd 3,400 3,400 1,700 1,133 850 680 566 188
Catacoil Rapid X 3,300 3,300 1,650 1,100 825 660 550 183
Drifter 9 3,300 3,300 1,650 1,100 825 660 550 183
Snut .38 3,300 3,300 1,650 1,100 825 660 550 183
Chat-Pardeur 98 3,200 3,200 1,600 1,066 800 640 533 177
Corpsemaker 3,200 3,200 1,600 1,066 800 640 533 177
Blackwater 3,000 3,000 1,500 1,000 750 600 500 166
Gravekeeper 3,000 3,000 1,500 1,000 750 600 500 166
Knop .22 3,000 3,000 1,500 1,000 750 600 500 166
M11A2 Fisk 3,000 3,000 1,500 1,000 750 600 500 166
M3 Termite 3,000 3,000 1,500 1,000 750 600 500 166
Valet 3,000 3,000 1,500 1,000 750 600 500 166
Chimera Rapid 2,800 2,800 1,400 933 700 560 466 155
Palehorse Topclipper 2,800 2,800 1,400 933 700 560 466 155
Tailor Marksman MKII 2,800 2,800 1,400 933 700 560 466 155
Cavalier 2,700 2,700 1,350 900 675 540 450 150
Type 80 Typhoon 2,700 2,700 1,350 900 675 540 450 150
.357 Balthazar 2,500 2,500 1,250 833 625 500 416 138
1889 Mario 2,500 2,500 1,250 833 625 500 416 138
Bronco 89 2,500 2,500 1,250 833 625 500 416 138
Duhar 2,500 2,500 1,250 833 625 500 416 138
Mossman 2,400 2,400 1,200 800 600 480 400 133
Beck 8 2,250 2,250 1,125 750 562 450 375 125
Impala Gravita 2,200 2,200 1,100 733 550 440 366 122
M182 Pierre-Fusil 2,200 2,200 1,100 733 550 440 366 122
Majordome 2,200 2,200 1,100 733 550 440 366 122
Socom 9 2,200 2,200 1,100 733 550 440 366 122
Flock 76 2,100 2,100 1,050 700 525 420 350 116
Star & Witness 2,100 2,100 1,050 700 525 420 350 116
Farsight 2,000 2,000 1,000 666 500 400 333 111
Ferryman 2,000 2,000 1,000 666 500 400 333 111
Hell ‘N’ Back 2,000 2,000 1,000 666 500 400 333 111
P38 Dirk 2,000 2,000 1,000 666 500 400 333 111
Salamander 2,000 2,000 1,000 666 500 400 333 111
Arbiter 2 1,800 1,800 900 600 450 360 300 100
Augusta 1,800 1,800 900 600 450 360 300 100
Nightlily 318 1,500 1,500 750 500 375 300 250 83
Breacher 8 1,200 1,200 600 400 300 240 200 66
Longboy 1,200 1,200 600 400 300 240 200 66
Death’s Toll 1,000 1,000 500 333 250 200 166 55
Dolphin 99 1,000 1,000 500 333 250 200 166 55
Flicker 800 800 400 266 200 160 133 44

Oils that pay for themselves

54 oils do not increase durability loss. The ones that also raise max durability give back shots instead of costing them:

Oil Effects
Dense Oil Max Durability +30%; Jump Power -20%
Detune Oil Max Durability: +50%; Damage: -25%
Feature Gun Oil Max Durability: +30%
Gentle Oil Max Durability: +25%; Bullet size: -30%
Hefty Oil Max Durability: +45%; Move speed: -20%
High Grade Oil Max Durability: +20%
Inherited Oil Max Durability: +50%; Loot Chance: -100%
Release Oil Max Durability: +40%; Recoil: +150%
Rigid System Oil Max Durability: +40%; Chance to consume extra ammo: +20%
Robust Mechanics Oil Max Durability: +35%; RPM: -25%
Rubber Oil Max Durability: +30%; Damage: -10
Seated Fit Oil Max Durability: +70%; Bullet weight: ×10
Sensible Oil Max Durability: +25%
Slippy Coating Oil Max Durability: +30%; Spread: +1
Soft Bullet Oil Max Durability: +30%; Bullet speed: -30%
Stiffy Fit Oil Max Durability: +45%; Reload speed: -50%
Trusty Old Oil Max Durability: +25%

High Grade Oil is the only one with no penalty. In the Socom 9 example in oils explained, adding it to two damage oils raises the shot count from 733 to 880 without changing damage.

Damage per durability bar

More oils cost shots but add damage per shot, so the right measure is total damage before the gun breaks. The most damage before repair record searches every five-oil set for that total; on every gun the winner contains Great Oil, Matrix Oil, Seated Fit Oil and Inherited Oil, and on 37 of 54 also Stiffy Fit Oil, so three of the five add no durability cost and raise max durability. Inherited Oil’s penalty is Loot Chance −100%; drop it for Hefty Oil (+45%, move speed −20%) if the gun is also your looting gun.

Planning a run

  • Count only the oils that cost durability. A gun with three counting oils and two durability-free ones pays 4 per shot, not 6.
  • A rank 5 gun with five counting oils fires a sixth of its stock shots. Bring repair kits or plan a stop at Ralphie before a long area.
  • Avoid +200% and +350% durability scrolls (Least Resistance, Steam, Toxic Lobotomy) on a gun you need for a whole run unless you carry repairs: they triple or more the per-shot cost.

Check any loadout’s shots before repair in the build calculator.

Sources

  1. SULFUR Wiki: Enchantments (revised 2 November 2026)+1 durability per shot per enchantment, at most 6 unless stated; every scroll adds 1; scroll multipliers: (1 + 5) × 300% = 18.
  2. SULFUR Wiki: WeaponsBase durability of every gun.

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