A gun loses 1 durability per shot with nothing applied, plus 1 for every oil without “Does not increase durability loss” and 1 for a scroll, capped at 6 per shot. So the fifth counting enchantment cuts the shots before repair from a fifth to a sixth of the stock number, while the first one halves it. Scrolls with a durability multiplier apply it after the cap: a +200% scroll with four counting oils costs (1 + 5) × 3 = 18 per shot.

Shots before repair
Columns are the number of counting enchantments (oils and scroll):
| Gun | Durability | 0 | 1 | 2 | 3 | 4 | 5 | Scroll +200% with 4 oils |
|---|---|---|---|---|---|---|---|---|
| Klein Bauer | 6,500 | 6,500 | 3,250 | 2,166 | 1,625 | 1,300 | 1,083 | 361 |
| Ripox Mowlock | 5,000 | 5,000 | 2,500 | 1,666 | 1,250 | 1,000 | 833 | 277 |
| Socom ACR | 4,700 | 4,700 | 2,350 | 1,566 | 1,175 | 940 | 783 | 261 |
| Songbird | 4,700 | 4,700 | 2,350 | 1,566 | 1,175 | 940 | 783 | 261 |
| Neuraxis F22 | 4,200 | 4,200 | 2,100 | 1,400 | 1,050 | 840 | 700 | 233 |
| CYB47 | 4,000 | 4,000 | 2,000 | 1,333 | 1,000 | 800 | 666 | 222 |
| D4RT | 4,000 | 4,000 | 2,000 | 1,333 | 1,000 | 800 | 666 | 222 |
| Unknown | 4,000 | 4,000 | 2,000 | 1,333 | 1,000 | 800 | 666 | 222 |
| Ploika Compact | 3,900 | 3,900 | 1,950 | 1,300 | 975 | 780 | 650 | 216 |
| Vrede | 3,900 | 3,900 | 1,950 | 1,300 | 975 | 780 | 650 | 216 |
| Terrier URB. | 3,700 | 3,700 | 1,850 | 1,233 | 925 | 740 | 616 | 205 |
| Deathstar PG | 3,600 | 3,600 | 1,800 | 1,200 | 900 | 720 | 600 | 200 |
| Rokua .308 | 3,500 | 3,500 | 1,750 | 1,166 | 875 | 700 | 583 | 194 |
| Rektor 100rd | 3,400 | 3,400 | 1,700 | 1,133 | 850 | 680 | 566 | 188 |
| Catacoil Rapid X | 3,300 | 3,300 | 1,650 | 1,100 | 825 | 660 | 550 | 183 |
| Drifter 9 | 3,300 | 3,300 | 1,650 | 1,100 | 825 | 660 | 550 | 183 |
| Snut .38 | 3,300 | 3,300 | 1,650 | 1,100 | 825 | 660 | 550 | 183 |
| Chat-Pardeur 98 | 3,200 | 3,200 | 1,600 | 1,066 | 800 | 640 | 533 | 177 |
| Corpsemaker | 3,200 | 3,200 | 1,600 | 1,066 | 800 | 640 | 533 | 177 |
| Blackwater | 3,000 | 3,000 | 1,500 | 1,000 | 750 | 600 | 500 | 166 |
| Gravekeeper | 3,000 | 3,000 | 1,500 | 1,000 | 750 | 600 | 500 | 166 |
| Knop .22 | 3,000 | 3,000 | 1,500 | 1,000 | 750 | 600 | 500 | 166 |
| M11A2 Fisk | 3,000 | 3,000 | 1,500 | 1,000 | 750 | 600 | 500 | 166 |
| M3 Termite | 3,000 | 3,000 | 1,500 | 1,000 | 750 | 600 | 500 | 166 |
| Valet | 3,000 | 3,000 | 1,500 | 1,000 | 750 | 600 | 500 | 166 |
| Chimera Rapid | 2,800 | 2,800 | 1,400 | 933 | 700 | 560 | 466 | 155 |
| Palehorse Topclipper | 2,800 | 2,800 | 1,400 | 933 | 700 | 560 | 466 | 155 |
| Tailor Marksman MKII | 2,800 | 2,800 | 1,400 | 933 | 700 | 560 | 466 | 155 |
| Cavalier | 2,700 | 2,700 | 1,350 | 900 | 675 | 540 | 450 | 150 |
| Type 80 Typhoon | 2,700 | 2,700 | 1,350 | 900 | 675 | 540 | 450 | 150 |
| .357 Balthazar | 2,500 | 2,500 | 1,250 | 833 | 625 | 500 | 416 | 138 |
| 1889 Mario | 2,500 | 2,500 | 1,250 | 833 | 625 | 500 | 416 | 138 |
| Bronco 89 | 2,500 | 2,500 | 1,250 | 833 | 625 | 500 | 416 | 138 |
| Duhar | 2,500 | 2,500 | 1,250 | 833 | 625 | 500 | 416 | 138 |
| Mossman | 2,400 | 2,400 | 1,200 | 800 | 600 | 480 | 400 | 133 |
| Beck 8 | 2,250 | 2,250 | 1,125 | 750 | 562 | 450 | 375 | 125 |
| Impala Gravita | 2,200 | 2,200 | 1,100 | 733 | 550 | 440 | 366 | 122 |
| M182 Pierre-Fusil | 2,200 | 2,200 | 1,100 | 733 | 550 | 440 | 366 | 122 |
| Majordome | 2,200 | 2,200 | 1,100 | 733 | 550 | 440 | 366 | 122 |
| Socom 9 | 2,200 | 2,200 | 1,100 | 733 | 550 | 440 | 366 | 122 |
| Flock 76 | 2,100 | 2,100 | 1,050 | 700 | 525 | 420 | 350 | 116 |
| Star & Witness | 2,100 | 2,100 | 1,050 | 700 | 525 | 420 | 350 | 116 |
| Farsight | 2,000 | 2,000 | 1,000 | 666 | 500 | 400 | 333 | 111 |
| Ferryman | 2,000 | 2,000 | 1,000 | 666 | 500 | 400 | 333 | 111 |
| Hell ‘N’ Back | 2,000 | 2,000 | 1,000 | 666 | 500 | 400 | 333 | 111 |
| P38 Dirk | 2,000 | 2,000 | 1,000 | 666 | 500 | 400 | 333 | 111 |
| Salamander | 2,000 | 2,000 | 1,000 | 666 | 500 | 400 | 333 | 111 |
| Arbiter 2 | 1,800 | 1,800 | 900 | 600 | 450 | 360 | 300 | 100 |
| Augusta | 1,800 | 1,800 | 900 | 600 | 450 | 360 | 300 | 100 |
| Nightlily 318 | 1,500 | 1,500 | 750 | 500 | 375 | 300 | 250 | 83 |
| Breacher 8 | 1,200 | 1,200 | 600 | 400 | 300 | 240 | 200 | 66 |
| Longboy | 1,200 | 1,200 | 600 | 400 | 300 | 240 | 200 | 66 |
| Death’s Toll | 1,000 | 1,000 | 500 | 333 | 250 | 200 | 166 | 55 |
| Dolphin 99 | 1,000 | 1,000 | 500 | 333 | 250 | 200 | 166 | 55 |
| Flicker | 800 | 800 | 400 | 266 | 200 | 160 | 133 | 44 |
Oils that pay for themselves
54 oils do not increase durability loss. The ones that also raise max durability give back shots instead of costing them:
| Oil | Effects |
|---|---|
| Dense Oil | Max Durability +30%; Jump Power -20% |
| Detune Oil | Max Durability: +50%; Damage: -25% |
| Feature Gun Oil | Max Durability: +30% |
| Gentle Oil | Max Durability: +25%; Bullet size: -30% |
| Hefty Oil | Max Durability: +45%; Move speed: -20% |
| High Grade Oil | Max Durability: +20% |
| Inherited Oil | Max Durability: +50%; Loot Chance: -100% |
| Release Oil | Max Durability: +40%; Recoil: +150% |
| Rigid System Oil | Max Durability: +40%; Chance to consume extra ammo: +20% |
| Robust Mechanics Oil | Max Durability: +35%; RPM: -25% |
| Rubber Oil | Max Durability: +30%; Damage: -10 |
| Seated Fit Oil | Max Durability: +70%; Bullet weight: ×10 |
| Sensible Oil | Max Durability: +25% |
| Slippy Coating Oil | Max Durability: +30%; Spread: +1 |
| Soft Bullet Oil | Max Durability: +30%; Bullet speed: -30% |
| Stiffy Fit Oil | Max Durability: +45%; Reload speed: -50% |
| Trusty Old Oil | Max Durability: +25% |
High Grade Oil is the only one with no penalty. In the Socom 9 example in oils explained, adding it to two damage oils raises the shot count from 733 to 880 without changing damage.
Damage per durability bar
More oils cost shots but add damage per shot, so the right measure is total damage before the gun breaks. The most damage before repair record searches every five-oil set for that total; on every gun the winner contains Great Oil, Matrix Oil, Seated Fit Oil and Inherited Oil, and on 37 of 54 also Stiffy Fit Oil, so three of the five add no durability cost and raise max durability. Inherited Oil’s penalty is Loot Chance −100%; drop it for Hefty Oil (+45%, move speed −20%) if the gun is also your looting gun.
Planning a run
- Count only the oils that cost durability. A gun with three counting oils and two durability-free ones pays 4 per shot, not 6.
- A rank 5 gun with five counting oils fires a sixth of its stock shots. Bring repair kits or plan a stop at Ralphie before a long area.
- Avoid +200% and +350% durability scrolls (Least Resistance, Steam, Toxic Lobotomy) on a gun you need for a whole run unless you carry repairs: they triple or more the per-shot cost.
Check any loadout’s shots before repair in the build calculator.
Sources
- SULFUR Wiki: Enchantments (revised 2 November 2026)+1 durability per shot per enchantment, at most 6 unless stated; every scroll adds 1; scroll multipliers: (1 + 5) × 300% = 18.
- SULFUR Wiki: WeaponsBase durability of every gun.

