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Descent

Enemies and bosses

HP, damage per hit, the XP a kill gives your gun, and resistances. A resistance of 100% means the effect does nothing; a negative value means extra damage.

  • 49 enemies
  • 10 bosses and mini-bosses
  • Game version 1.0.6

Headshots deal ×1, eye hits ×1.5, throat ×0.75, body ×0.5 and limbs ×0.25 of a bullet’s damage, and the part you hit decides which organ can drop. Every boss has damage gates since 1.0, so a single huge hit cannot skip a phase. Strategies for each boss are in the boss guide.

Showing 49 enemies

Bosses and mini-bosses

    • Caves; Goblins faction
    • HP 5000; 25 damage per hit (ranged); 30 XP
    • Armour: Sludge
    • Frost 95%
    • Fire 75%
    • Light 75%
    • Dark 75%
    • Poison 75%
    • Electricity 100%
    • Explosion 75%
    • Earth 75%
    • Charm 100%
    • Castle; The Black Guild faction
    • HP 8000; 60 XP
    • Fire 100%
    • Freeze 100%
    • Charm 100%
    • Petrify 100%
    • Earth 100%
    • Bleed 100%
    • Forest; The Craw faction
    • HP 13000; 80 XP
    • Frost 100%
    • Fire -20%
    • Earth 100%
    • Charm 100%
    • Bleed 100%
    • Petrify 100%
    • Fortress; Shav'Wa faction
    • HP 8000; 100 XP
    • Desert; Hellshrew faction
    • HP 8000; 130 XP
    • Armour: 3
    • Beyond the Veil; The Corrupted faction
    • HP effectively unkillable; 100 XP
    • Caves; Goblins faction
    • HP 650 (special); 10 XP
    • Armour: Plank
    • Town; The Black Guild faction
    • HP 400; 15 damage per hit (ranged); 10 XP
    • Armour: Mask
    • Charm 100%
    • Hedge Maze; The Corrupted faction
    • HP effectively unkillable; 15 damage per hit (melee); 20 XP
    • Poison 100%
    • Frost 100%
    • Electricity 100%
    • Fire 100%
  • Novanian Guard

    1.0 values
    • Dungeon, Castle; The Black Guild faction
    • HP 2000; 25 damage per hit (ranged); 16 XP
    • Armour: Helmet
    • Electricity Immune

Other enemies

Sources

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